Mercurial > sdl-ios-xcode
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Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 9430ba1a19f3 |
children | c7376efecdb5 |
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#!/bin/sh # echo "Generating build information using aclocal, automake and autoconf" echo "This may take a while ..." # Touch the timestamps on all the files since CVS messes them up directory=`dirname $0` touch $directory/configure.in # Regenerate configuration files aclocal automake --foreign --include-deps --add-missing --copy autoconf (cd test; aclocal; automake --foreign --include-deps --add-missing --copy; autoconf) # Run configure for this platform #./configure $* echo "Now you are ready to run ./configure"