Mercurial > sdl-ios-xcode
annotate autogen.sh @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 9430ba1a19f3 |
children | c7376efecdb5 |
rev | line source |
---|---|
0 | 1 #!/bin/sh |
2 # | |
3 echo "Generating build information using aclocal, automake and autoconf" | |
4 echo "This may take a while ..." | |
5 | |
6 # Touch the timestamps on all the files since CVS messes them up | |
7 directory=`dirname $0` | |
8 touch $directory/configure.in | |
9 | |
10 # Regenerate configuration files | |
11 aclocal | |
342 | 12 automake --foreign --include-deps --add-missing --copy |
0 | 13 autoconf |
343
9430ba1a19f3
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
342
diff
changeset
|
14 (cd test; aclocal; automake --foreign --include-deps --add-missing --copy; autoconf) |
0 | 15 |
16 # Run configure for this platform | |
17 #./configure $* | |
18 echo "Now you are ready to run ./configure" |