Mercurial > sdl-ios-xcode
view test/testwin.c @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | 153f221b7d48 |
children | be9c9c8f6d53 |
line wrap: on
line source
/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" void DrawPict(SDL_Surface *screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if ( bmpfile == NULL ) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if ( picture == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if ( picture->format->palette ) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors*sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for ( r=0; r<8; ++r ) { for ( g=0; g<8; ++g ) { for ( b=0; b<4; ++b ) { i = ((r<<5)|(g<<2)|b); colors[i].r = r<<5; colors[i].g = g<<5; colors[i].b = b<<6; } } } } NOTICE("testwin: setting colors\n"); if ( ! SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL) ) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n" ); } /* Set the screen to black (not really necessary) */ if ( SDL_LockSurface(screen) == 0 ) { Uint32 black; Uint8 *pixels; black = SDL_MapRGB(screen->format, 0, 0, 0); pixels = (Uint8 *)screen->pixels; for ( i=0; i<screen->h; ++i ) { memset(pixels, black, screen->w*screen->format->BytesPerPixel); pixels += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); } /* Display the picture */ if ( speedy ) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if ( displayfmt == NULL ) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags&SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w)/2; if ( centered < 0 ) { centered = 0; } dest.y = (screen->h - picture->h)/2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for ( i=0; i<=centered; ++i ) { dest.x = i; update = dest; if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if ( flip ) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if ( SDL_SaveBMP(screen, "screen.bmp") < 0 ) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5*1000); #endif /* Fade the colormap */ if ( ! nofade ) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors*sizeof(SDL_Color)); maxstep = 32-1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = final.r-palcolors[i].r; cdist[i].g = final.g-palcolors[i].g; cdist[i].b = final.b-palcolors[i].b; } for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } final.r = 0x00; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = final.r-palcolors[i].r; cdist[i].g = final.g-palcolors[i].g; cdist[i].b = final.b-palcolors[i].b; } maxstep /= 2; for ( i=0; i<=maxstep; ++i ) { /* finish fade out */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } for ( i=0; i<ncolors; ++i ) { colors[i].r = final.r; colors[i].g = final.g; colors[i].b = final.b; } SDL_SetColors(screen, colors, 0, ncolors); NOTICE("testwin: fading in...\n"); memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = cmap[i].r-palcolors[i].r; cdist[i].g = cmap[i].g-palcolors[i].g; cdist[i].b = cmap[i].b-palcolors[i].b; } for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } NOTICE("testwin: fading over\n"); } done: /* Free the picture and return */ SDL_FreeSurface(picture); free(colors); free(cmap); return; } int main(int argc, char *argv[]) { SDL_Surface *screen; /* Options */ int speedy, flip, nofade; int delay; int w, h; int desired_bpp; Uint32 video_flags; #ifdef BENCHMARK_SDL Uint32 then, now; #endif /* Set default options and check command-line */ speedy = 0; flip = 0; nofade = 0; delay = 1; w = 640; h = 480; desired_bpp = 0; video_flags = 0; while ( argc > 1 ) { if ( strcmp(argv[1], "-speedy") == 0 ) { speedy = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-nofade") == 0 ) { nofade = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-warp") == 0 ) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Clean up on exit */ /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); exit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay*1000); return(0); }