view src/timer/macos/SDL_systimer.c @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
	SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <Types.h>
#include <Timer.h>
#include <OSUtils.h>
#include <Gestalt.h>
#include <Processes.h>

#include <LowMem.h>

#include "SDL_timer.h"
#include "SDL_timer_c.h"

#include "FastTimes.h"

#define MS_PER_TICK	(1000.0/60.0)		/* MacOS tick = 1/60 second */


#define kTwoPower32     (4294967296.0)          /* 2^32 */

static double start_tick;
static int    is_fast_inited = 0;

void SDL_StartTicks(void)
{
        if ( ! is_fast_inited )     // important to check or FastTime may hang machine!
            SDL_SYS_TimerInit();

        start_tick = FastMicroseconds();
}

Uint32 SDL_GetTicks(void)
{
        
        if ( ! is_fast_inited )
            SDL_SYS_TimerInit();
         
        return FastMilliseconds();
}

void SDL_Delay(Uint32 ms)
{
        Uint32 stop, now;

        stop = SDL_GetTicks() + ms;
        do {
                SystemTask();

                now = SDL_GetTicks();

        } while ( stop > now );
}

/*
void SDL_StartTicks(void)
{
	// FIXME: Should we implement a wrapping algorithm, like Win32? 
}

Uint32 SDL_GetTicks(void)
{
	UnsignedWide ms;
	
	Microseconds (&ms);
	
	return ( ms.lo / 1000 );
}

void SDL_Delay(Uint32 ms)
{
	
	UnsignedWide microsecs;
	UInt32       stop;
	
	Microseconds (&microsecs);
	
	stop = microsecs.lo + (ms * 1000);
	
	while ( stop > microsecs.lo ) {
	
	   SystemTask ();
	   
	   Microseconds (&microsecs);
	}

}*/
 
/* Data to handle a single periodic alarm */
typedef struct _ExtendedTimerRec
{
	TMTask		     tmTask;
	ProcessSerialNumber  taskPSN;
} ExtendedTimerRec, *ExtendedTimerPtr;

static ExtendedTimerRec gExtendedTimerRec;


int SDL_SYS_TimerInit(void)
{
	FastInitialize ();
	is_fast_inited = 1;
	
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	/* We don't need a cleanup? */
	return;
}

/* Our Stub routine to set up and then call the real routine. */
pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
	Uint32 ms;

	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);

	ms = SDL_alarm_callback(SDL_alarm_interval);
	if ( ms ) {
		SDL_alarm_interval = ROUND_RESOLUTION(ms);
		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
		          SDL_alarm_interval);
	} else {
		SDL_alarm_interval = 0;
	}
}

int SDL_SYS_StartTimer(void)
{
	/*
	 * Configure the global structure that stores the timing information.
	 */
	gExtendedTimerRec.tmTask.qLink = NULL;
	gExtendedTimerRec.tmTask.qType = 0;
	gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
	gExtendedTimerRec.tmTask.tmCount = 0;
	gExtendedTimerRec.tmTask.tmWakeUp = 0;
	gExtendedTimerRec.tmTask.tmReserved = 0;
	GetCurrentProcess(&gExtendedTimerRec.taskPSN);

	/* Install the task record */
	InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);

	/* Go! */
	PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);
	return(0);
}

void SDL_SYS_StopTimer(void)
{
	RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);
}