annotate src/timer/macos/SDL_systimer.c @ 968:4675910b0b7b

Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST) From: Hannu Savolainen Subject: Re: SDL uses obsolete OSS features I did some work on getting OSS to work better with SDL. There have been some problems with select which should be fixed now. I'm having some problems in understanding what is the purpose of the DSP_WaitAudio() routine. I added a return to the very beginning of this routine and commendted out the define for USE_BLOCKING_WRITES. At least lbreakout2 seems to work as well as earlier. The latencies are the same. An ordinary blocking write does exactly the same thing than DSP_WaitAudio does. So I would recommend using the USE_BLOCKING_WRITES approach and removing everything from the DSP_WaitAudio routine. Also enabling USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because you don't need to handle the partial writes (the do-while loop). Attached is a patch against SDL-1.2.7. After these changes SDL will use OSS as it's designed to be used (make it as simple as possible). This code should work with all OSS implementations because it uses only the very fundamental features that have been there since the jurassic times.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 21:39:04 +0000
parents b8d311d90021
children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <Types.h>
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29 #include <Timer.h>
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30 #include <OSUtils.h>
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31 #include <Gestalt.h>
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32 #include <Processes.h>
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33
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34 #include <LowMem.h>
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35
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36 #include "SDL_timer.h"
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37 #include "SDL_timer_c.h"
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38
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39 #include "FastTimes.h"
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40
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41 #define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */
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42
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43
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44 #define kTwoPower32 (4294967296.0) /* 2^32 */
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45
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46 static double start_tick;
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47 static int is_fast_inited = 0;
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48
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49 void SDL_StartTicks(void)
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50 {
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51 if ( ! is_fast_inited ) // important to check or FastTime may hang machine!
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52 SDL_SYS_TimerInit();
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53
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54 start_tick = FastMicroseconds();
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55 }
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56
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57 Uint32 SDL_GetTicks(void)
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58 {
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59
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60 if ( ! is_fast_inited )
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61 SDL_SYS_TimerInit();
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62
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63 return FastMilliseconds();
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64 }
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65
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66 void SDL_Delay(Uint32 ms)
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67 {
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68 Uint32 stop, now;
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69
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70 stop = SDL_GetTicks() + ms;
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71 do {
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72 SystemTask();
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73
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74 now = SDL_GetTicks();
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75
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76 } while ( stop > now );
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77 }
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78
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79 /*
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80 void SDL_StartTicks(void)
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81 {
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82 // FIXME: Should we implement a wrapping algorithm, like Win32?
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83 }
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84
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85 Uint32 SDL_GetTicks(void)
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86 {
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87 UnsignedWide ms;
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88
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89 Microseconds (&ms);
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90
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91 return ( ms.lo / 1000 );
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92 }
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93
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94 void SDL_Delay(Uint32 ms)
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95 {
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96
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97 UnsignedWide microsecs;
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98 UInt32 stop;
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99
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100 Microseconds (&microsecs);
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101
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102 stop = microsecs.lo + (ms * 1000);
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103
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104 while ( stop > microsecs.lo ) {
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105
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106 SystemTask ();
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107
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108 Microseconds (&microsecs);
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109 }
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110
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111 }*/
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112
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113 /* Data to handle a single periodic alarm */
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114 typedef struct _ExtendedTimerRec
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115 {
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116 TMTask tmTask;
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117 ProcessSerialNumber taskPSN;
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118 } ExtendedTimerRec, *ExtendedTimerPtr;
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119
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120 static ExtendedTimerRec gExtendedTimerRec;
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121
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122
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123 int SDL_SYS_TimerInit(void)
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124 {
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125 FastInitialize ();
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126 is_fast_inited = 1;
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127
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128 return(0);
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129 }
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130
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131 void SDL_SYS_TimerQuit(void)
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132 {
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133 /* We don't need a cleanup? */
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134 return;
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135 }
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136
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137 /* Our Stub routine to set up and then call the real routine. */
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138 pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
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139 {
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140 Uint32 ms;
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141
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142 WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);
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143
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144 ms = SDL_alarm_callback(SDL_alarm_interval);
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145 if ( ms ) {
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146 SDL_alarm_interval = ROUND_RESOLUTION(ms);
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147 PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
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148 SDL_alarm_interval);
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149 } else {
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150 SDL_alarm_interval = 0;
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151 }
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152 }
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153
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154 int SDL_SYS_StartTimer(void)
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155 {
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156 /*
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157 * Configure the global structure that stores the timing information.
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158 */
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159 gExtendedTimerRec.tmTask.qLink = NULL;
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160 gExtendedTimerRec.tmTask.qType = 0;
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161 gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
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162 gExtendedTimerRec.tmTask.tmCount = 0;
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163 gExtendedTimerRec.tmTask.tmWakeUp = 0;
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164 gExtendedTimerRec.tmTask.tmReserved = 0;
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165 GetCurrentProcess(&gExtendedTimerRec.taskPSN);
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166
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167 /* Install the task record */
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168 InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);
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169
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170 /* Go! */
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171 PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);
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172 return(0);
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173 }
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174
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175 void SDL_SYS_StopTimer(void)
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176 {
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177 RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);
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178 }