view src/main/macos/SIZE.r @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents 74212992fb08
children 1e191391e68d
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#include "Processes.r"

resource 'SIZE' (-1) {
	reserved,
	acceptSuspendResumeEvents,
	reserved,
	canBackground,
	doesActivateOnFGSwitch,
	backgroundAndForeground,
	getFrontClicks,
	ignoreAppDiedEvents,
	is32BitCompatible,
	isHighLevelEventAware,
	onlyLocalHLEvents,
	notStationeryAware,
	useTextEditServices,
	reserved,
	reserved,
	reserved,
	5242880,		// 5 megs minimum
	5242880			// 5 megs maximum
};