Mercurial > sdl-ios-xcode
annotate src/main/macos/SIZE.r @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
rev | line source |
---|---|
0 | 1 |
2 #include "Processes.r" | |
3 | |
4 resource 'SIZE' (-1) { | |
5 reserved, | |
6 acceptSuspendResumeEvents, | |
7 reserved, | |
8 canBackground, | |
9 doesActivateOnFGSwitch, | |
10 backgroundAndForeground, | |
11 getFrontClicks, | |
12 ignoreAppDiedEvents, | |
13 is32BitCompatible, | |
14 isHighLevelEventAware, | |
15 onlyLocalHLEvents, | |
16 notStationeryAware, | |
17 useTextEditServices, | |
18 reserved, | |
19 reserved, | |
20 reserved, | |
21 5242880, // 5 megs minimum | |
22 5242880 // 5 megs maximum | |
23 }; | |
24 |