view include/SDL_getenv.h @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents 74212992fb08
children 9154ec9ca3d2
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/* Not all environments have a working getenv()/putenv() */

#if defined(macintosh) || defined(_WIN32_WCE)
#define NEED_SDL_GETENV
#endif

#ifdef NEED_SDL_GETENV

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* Put a variable of the form "name=value" into the environment */
extern DECLSPEC int SDL_putenv(const char *variable);
#define putenv(X)   SDL_putenv(X)

/* Retrieve a variable named "name" from the environment */
extern DECLSPEC char *SDL_getenv(const char *name);
#define getenv(X)     SDL_getenv(X)

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* NEED_GETENV */