Mercurial > sdl-ios-xcode
annotate include/SDL_getenv.h @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 74212992fb08 |
children | 9154ec9ca3d2 |
rev | line source |
---|---|
0 | 1 |
2 /* Not all environments have a working getenv()/putenv() */ | |
3 | |
4 #if defined(macintosh) || defined(_WIN32_WCE) | |
5 #define NEED_SDL_GETENV | |
6 #endif | |
7 | |
8 #ifdef NEED_SDL_GETENV | |
9 | |
10 #include "begin_code.h" | |
11 /* Set up for C function definitions, even when using C++ */ | |
12 #ifdef __cplusplus | |
13 extern "C" { | |
14 #endif | |
15 | |
16 /* Put a variable of the form "name=value" into the environment */ | |
17 extern DECLSPEC int SDL_putenv(const char *variable); | |
18 #define putenv(X) SDL_putenv(X) | |
19 | |
20 /* Retrieve a variable named "name" from the environment */ | |
21 extern DECLSPEC char *SDL_getenv(const char *name); | |
22 #define getenv(X) SDL_getenv(X) | |
23 | |
24 /* Ends C function definitions when using C++ */ | |
25 #ifdef __cplusplus | |
26 } | |
27 #endif | |
28 #include "close_code.h" | |
29 | |
30 #endif /* NEED_GETENV */ |