Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.h @ 4783:43826836b995
Added SDL_x11shape.h.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Fri, 02 Jul 2010 12:02:18 -0400 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dibaudio_h #define _SDL_dibaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 /* -- Don't lower this! */ struct SDL_PrivateAudioData { HWAVEOUT sound; HANDLE audio_sem; Uint8 *mixbuf; /* The raw allocated mixing buffer */ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ int next_buffer; }; #endif /* _SDL_dibaudio_h */ /* vi: set ts=4 sw=4 expandtab: */