view test/testpower.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 51750b7a966f
children
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/* Simple test of power subsystem. */

#include <stdio.h>
#include "SDL.h"

static void
report_power(void)
{
    int seconds, percent;
    const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
    char *statestr = NULL;

    printf("SDL-reported power info...\n");
    switch (state) {
    case SDL_POWERSTATE_UNKNOWN:
        statestr = "Unknown";
        break;
    case SDL_POWERSTATE_ON_BATTERY:
        statestr = "On battery";
        break;
    case SDL_POWERSTATE_NO_BATTERY:
        statestr = "No battery";
        break;
    case SDL_POWERSTATE_CHARGING:
        statestr = "Charging";
        break;
    case SDL_POWERSTATE_CHARGED:
        statestr = "Charged";
        break;
    default:
        statestr = "!!API ERROR!!";
        break;
    }

    printf("State: %s\n", statestr);

    if (percent == -1) {
        printf("Percent left: unknown\n");
    } else {
        printf("Percent left: %d%%\n", percent);
    }

    if (seconds == -1) {
        printf("Time left: unknown\n");
    } else {
        printf("Time left: %d minutes, %d seconds\n", (int) (seconds / 60),
               (int) (seconds % 60));
    }
}


int
main(int argc, char *argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO) == -1) {
        fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
        return 1;
    }

    report_power();

    SDL_Quit();
    return 0;
}

/* end of testpower.c ... */