Mercurial > sdl-ios-xcode
view src/video/win32/SDL_gdirender.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 7f684f249ec9 |
children | 83518f8fcd61 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_GDI #include "SDL_win32video.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_alphamult.h" #ifdef _WIN32_WCE #define NO_GETDIBBITS 1 #endif /* GDI renderer implementation */ static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags); static int GDI_DisplayModeChanged(SDL_Renderer * renderer); static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int GDI_SetDrawBlendMode(SDL_Renderer * renderer); static int GDI_RenderPoint(SDL_Renderer * renderer, int x, int y); static int GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void GDI_RenderPresent(SDL_Renderer * renderer); static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GDI_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver GDI_RenderDriver = { GDI_CreateRenderer, { "gdi", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 14, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU}, 0, 0} }; typedef struct { HWND hwnd; HDC window_hdc; HDC render_hdc; HDC memory_hdc; HDC current_hdc; #ifndef NO_GETDIBBITS LPBITMAPINFO bmi; #endif HBITMAP hbm[3]; int current_hbm; SDL_DirtyRectList dirty; SDL_bool makedirty; } GDI_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; HPALETTE hpal; HBITMAP hbm; void *pixels; int pitch; SDL_bool premultiplied; } GDI_TextureData; static void UpdateYUVTextureData(SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void GDI_AddRenderDriver(_THIS) { SDL_AddRenderDriver(0, &GDI_RenderDriver); } SDL_Renderer * GDI_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; GDI_RenderData *data; int bmi_size; HBITMAP hbm; int i, n; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged = GDI_DisplayModeChanged; renderer->CreateTexture = GDI_CreateTexture; renderer->QueryTexturePixels = GDI_QueryTexturePixels; renderer->SetTexturePalette = GDI_SetTexturePalette; renderer->GetTexturePalette = GDI_GetTexturePalette; renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod; renderer->SetTextureBlendMode = GDI_SetTextureBlendMode; renderer->SetTextureScaleMode = GDI_SetTextureScaleMode; renderer->UpdateTexture = GDI_UpdateTexture; renderer->LockTexture = GDI_LockTexture; renderer->UnlockTexture = GDI_UnlockTexture; renderer->SetDrawBlendMode = GDI_SetDrawBlendMode; renderer->RenderPoint = GDI_RenderPoint; renderer->RenderLine = GDI_RenderLine; renderer->RenderFill = GDI_RenderFill; renderer->RenderCopy = GDI_RenderCopy; renderer->RenderPresent = GDI_RenderPresent; renderer->DestroyTexture = GDI_DestroyTexture; renderer->DestroyRenderer = GDI_DestroyRenderer; renderer->info = GDI_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; data->hwnd = windowdata->hwnd; data->window_hdc = windowdata->hdc; data->render_hdc = CreateCompatibleDC(data->window_hdc); data->memory_hdc = CreateCompatibleDC(data->window_hdc); #ifndef NO_GETDIBBITS /* Fill in the compatible bitmap info */ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!data->bmi) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); DeleteObject(hbm); #endif if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->hbm[i] = CreateCompatibleBitmap(data->window_hdc, window->w, window->h); if (!data->hbm[i]) { GDI_DestroyRenderer(renderer); WIN_SetError("CreateCompatibleBitmap()"); return NULL; } } if (n > 0) { SelectObject(data->render_hdc, data->hbm[0]); data->current_hdc = data->render_hdc; data->makedirty = SDL_TRUE; } else { data->current_hdc = data->window_hdc; data->makedirty = SDL_FALSE; } data->current_hbm = 0; return renderer; } static int GDI_DisplayModeChanged(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); data->hbm[i] = NULL; } } for (i = 0; i < n; ++i) { data->hbm[i] = CreateCompatibleBitmap(data->window_hdc, window->w, window->h); if (!data->hbm[i]) { WIN_SetError("CreateCompatibleBitmap()"); return -1; } } if (n > 0) { SelectObject(data->render_hdc, data->hbm[0]); } data->current_hbm = 0; return 0; } static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); GDI_TextureData *data; data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { data->format = texture->format; } data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING || texture->format != display->current_mode.format) { int bmi_size; LPBITMAPINFO bmi; bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!bmi) { SDL_OutOfMemory(); return -1; } bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi->bmiHeader.biWidth = texture->w; bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */ bmi->bmiHeader.biPlanes = 1; bmi->bmiHeader.biSizeImage = texture->h * data->pitch; bmi->bmiHeader.biXPelsPerMeter = 0; bmi->bmiHeader.biYPelsPerMeter = 0; bmi->bmiHeader.biClrUsed = 0; bmi->bmiHeader.biClrImportant = 0; bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8; if (SDL_ISPIXELFORMAT_INDEXED(data->format)) { int i, ncolors; LOGPALETTE *palette; bmi->bmiHeader.biCompression = BI_RGB; ncolors = (1 << SDL_BITSPERPIXEL(data->format)); palette = (LOGPALETTE *) SDL_malloc(sizeof(*palette) + ncolors * sizeof(PALETTEENTRY)); if (!palette) { SDL_free(bmi); SDL_OutOfMemory(); return -1; } palette->palVersion = 0x300; palette->palNumEntries = ncolors; for (i = 0; i < ncolors; ++i) { palette->palPalEntry[i].peRed = 0xFF; palette->palPalEntry[i].peGreen = 0xFF; palette->palPalEntry[i].peBlue = 0xFF; palette->palPalEntry[i].peFlags = 0; } data->hpal = CreatePalette(palette); SDL_free(palette); } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; bmi->bmiHeader.biCompression = BI_BITFIELDS; SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); ((Uint32 *) bmi->bmiColors)[0] = Rmask; ((Uint32 *) bmi->bmiColors)[1] = Gmask; ((Uint32 *) bmi->bmiColors)[2] = Bmask; data->hpal = NULL; } data->hbm = CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS, &data->pixels, NULL, 0); } else { data->hbm = CreateCompatibleBitmap(renderdata->window_hdc, texture->w, texture->h); data->pixels = NULL; } if (!data->hbm) { WIN_SetError("Couldn't create bitmap"); return -1; } return 0; } static int GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].peRed = colors[i].r; entries[i].peGreen = colors[i].g; entries[i].peBlue = colors[i].b; entries[i].peFlags = 0; } if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("SetPaletteEntries()"); return -1; } return 0; } } static int GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("GetPaletteEntries()"); return -1; } for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].peRed; colors[i].g = entries[i].peGreen; colors[i].b = entries[i].peBlue; } return 0; } } static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; switch (texture->blendMode) { case SDL_BLENDMODE_NONE: if (data->premultiplied) { /* Crap, we've lost the original pixel data... *sigh* */ } return 0; #ifndef _WIN32_WCE /* WinCE has no alphablend */ case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: if (!data->premultiplied && data->pixels) { switch (texture->format) { case SDL_PIXELFORMAT_ARGB8888: SDL_PreMultiplyAlphaARGB8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_RGBA8888: SDL_PreMultiplyAlphaRGBA8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_ABGR8888: SDL_PreMultiplyAlphaABGR8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; case SDL_PIXELFORMAT_BGRA8888: SDL_PreMultiplyAlphaBGRA8888(texture->w, texture->h, (Uint32 *) data->pixels, data->pitch); data->premultiplied = SDL_TRUE; break; } } return 0; #endif default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: return 0; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; return -1; default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } if (data->premultiplied) { Uint32 *pixels = (Uint32 *) data->pixels + rect->y * (data->pitch / 4) + rect->x; switch (texture->format) { case SDL_PIXELFORMAT_ARGB8888: SDL_PreMultiplyAlphaARGB8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_RGBA8888: SDL_PreMultiplyAlphaRGBA8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_ABGR8888: SDL_PreMultiplyAlphaABGR8888(rect->w, rect->h, pixels, data->pitch); break; case SDL_PIXELFORMAT_BGRA8888: SDL_PreMultiplyAlphaBGRA8888(rect->w, rect->h, pixels, data->pitch); break; } } } else if (rect->w == texture->w && pitch == data->pitch) { #ifndef NO_GETDIBBITS if (!SetDIBits (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels, renderdata->bmi, DIB_RGB_COLORS)) { WIN_SetError("SetDIBits()"); return -1; } #else SDL_SetError("FIXME: Update Texture"); return -1; #endif } else { SDL_SetError ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time"); return -1; } return 0; } } static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { #ifndef _WIN32_WCE /* WinCE has no GdiFlush */ GdiFlush(); #endif *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int GDI_SetDrawBlendMode(SDL_Renderer * renderer) { switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); renderer->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int GDI_RenderPoint(SDL_Renderer * renderer, int x, int y) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; if (data->makedirty) { SDL_Rect rect; rect.x = x; rect.y = y; rect.w = 1; rect.h = 1; SDL_AddDirtyRect(&data->dirty, &rect); } SetPixel(data->current_hdc, x, y, RGB(renderer->r, renderer->g, renderer->b)); return 0; } static int GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; POINT points[2]; HPEN pen; BOOL status; if (data->makedirty) { SDL_Rect rect; if (x1 < x2) { rect.x = x1; rect.w = (x2 - x1) + 1; } else { rect.x = x2; rect.w = (x1 - x2) + 1; } if (y1 < y2) { rect.y = y1; rect.h = (y2 - y1) + 1; } else { rect.y = y2; rect.h = (y1 - y2) + 1; } SDL_AddDirtyRect(&data->dirty, &rect); } /* Should we cache the pen? .. it looks like GDI does for us. :) */ pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b)); SelectObject(data->current_hdc, pen); points[0].x = x1; points[0].y = y1; points[1].x = x2; points[1].y = y2; status = Polyline(data->current_hdc, points, 2); DeleteObject(pen); if (!status) { WIN_SetError("FillRect()"); return -1; } return 0; } static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; RECT rc; HBRUSH brush; int status; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, rect); } rc.left = rect->x; rc.top = rect->y; rc.right = rect->x + rect->w + 1; rc.bottom = rect->y + rect->h + 1; /* Should we cache the brushes? .. it looks like GDI does for us. :) */ brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b)); SelectObject(data->current_hdc, brush); status = FillRect(data->current_hdc, &rc, brush); DeleteObject(brush); if (!status) { WIN_SetError("FillRect()"); return -1; } return 0; } static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } SelectObject(data->memory_hdc, texturedata->hbm); if (texturedata->hpal) { SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); RealizePalette(data->memory_hdc); } if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) { #ifdef _WIN32_WCE SDL_SetError("Texture has blendmode not supported under WinCE"); return -1; #else BLENDFUNCTION blendFunc = { AC_SRC_OVER, 0, texture->a, AC_SRC_ALPHA }; if (!AlphaBlend (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, blendFunc)) { WIN_SetError("AlphaBlend()"); return -1; } #endif } else { if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { if (!BitBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, srcrect->h, data->memory_hdc, srcrect->x, srcrect->y, SRCCOPY)) { WIN_SetError("BitBlt()"); return -1; } } else { if (!StretchBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, SRCCOPY)) { WIN_SetError("StretchBlt()"); return -1; } } } return 0; } static void GDI_RenderPresent(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h, data->render_hdc, rect->x, rect->y, SRCCOPY); } SDL_ClearDirtyRects(&data->dirty); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_hbm = (data->current_hbm + 1) % 2; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_hbm = (data->current_hbm + 1) % 3; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } } static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->hpal) { DeleteObject(data->hpal); } if (data->hbm) { DeleteObject(data->hbm); } SDL_free(data); texture->driverdata = NULL; } static void GDI_DestroyRenderer(SDL_Renderer * renderer) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; int i; if (data) { DeleteDC(data->render_hdc); DeleteDC(data->memory_hdc); #ifndef NO_GETDIBBITS if (data->bmi) { SDL_free(data->bmi); } #endif for (i = 0; i < SDL_arraysize(data->hbm); ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); } } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_GDI */ /* vi: set ts=4 sw=4 expandtab: */