comparison src/video/win32/SDL_gdirender.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 7f684f249ec9
children 83518f8fcd61
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3196:413672b09bb3 3197:434ce3242e1c