view src/main/win32/exports/gendef.pl @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents 05b97424225f
children 02759105b989
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#!/usr/bin/perl
#
# Program to take a set of header files and generate DLL export definitions

while ( ($file = shift(@ARGV)) ) {
	if ( ! defined(open(FILE, $file)) ) {
		warn "Couldn't open $file: $!\n";
		next;
	}
	$printed_header = 0;
	$file =~ s,.*/,,;
	while (<FILE>) {
		if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
			print "\t$1\n";
		}
	}
	close(FILE);
}
# Special exports not in the header files
print "\tSDL_RegisterApp\n";
print "\tSDL_SetModuleHandle\n";