Mercurial > sdl-ios-xcode
annotate src/main/win32/exports/gendef.pl @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | 05b97424225f |
children | 02759105b989 |
rev | line source |
---|---|
0 | 1 #!/usr/bin/perl |
2 # | |
3 # Program to take a set of header files and generate DLL export definitions | |
4 | |
5 while ( ($file = shift(@ARGV)) ) { | |
6 if ( ! defined(open(FILE, $file)) ) { | |
7 warn "Couldn't open $file: $!\n"; | |
8 next; | |
9 } | |
10 $printed_header = 0; | |
11 $file =~ s,.*/,,; | |
12 while (<FILE>) { | |
345
05b97424225f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
337
diff
changeset
|
13 if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) { |
0 | 14 print "\t$1\n"; |
15 } | |
16 } | |
17 close(FILE); | |
18 } | |
19 # Special exports not in the header files | |
20 print "\tSDL_RegisterApp\n"; | |
145
29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
21 print "\tSDL_SetModuleHandle\n"; |