Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgaevents.c @ 4016:3f93ccc2c01e SDL-1.2
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
new values, so multiple calls to SetVideoMode() that toggle these will end
up with the right data.
Fixes Bugzilla #441.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 08 Jul 2007 01:50:26 +0000 |
parents | 3ba88cb7eb1b |
children | 782fd950bd46 c121d94672cb cbad710a6509 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting DGA events into SDL events */ #include <stdio.h> #include <X11/Xlib.h> #include "../Xext/extensions/xf86dga.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgaevents_c.h" /* get function pointers... */ #include "../x11/SDL_x11dyn.h" /* Heheh we're using X11 event code */ extern int X11_Pending(Display *display); extern void X11_InitKeymap(void); extern SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); static int DGA_DispatchEvent(_THIS) { int posted; SDL_NAME(XDGAEvent) xevent; XNextEvent(DGA_Display, (XEvent *)&xevent); posted = 0; xevent.type -= DGA_event_base; switch (xevent.type) { /* Mouse motion? */ case MotionNotify: { if ( SDL_VideoSurface ) { posted = SDL_PrivateMouseMotion(0, 1, xevent.xmotion.dx, xevent.xmotion.dy); } } break; /* Mouse button press? */ case ButtonPress: { posted = SDL_PrivateMouseButton(SDL_PRESSED, xevent.xbutton.button, 0, 0); } break; /* Mouse button release? */ case ButtonRelease: { posted = SDL_PrivateMouseButton(SDL_RELEASED, xevent.xbutton.button, 0, 0); } break; /* Key press? */ case KeyPress: { SDL_keysym keysym; KeyCode keycode; XKeyEvent xkey; SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); keycode = xkey.keycode; #ifdef DEBUG_XEVENTS printf("KeyPress (X11 keycode = 0x%X)\n", xkey.keycode); #endif /* Get the translated SDL virtual keysym */ keysym.scancode = keycode; keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); keysym.mod = KMOD_NONE; keysym.unicode = 0; /* Look up the translated value for the key event */ if ( SDL_TranslateUNICODE ) { static XComposeStatus state; char keybuf[32]; if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, &state) ) { /* * FIXME: XLookupString() may yield more than one * character, so we need a mechanism to allow for * this (perhaps null keypress events with a * unicode value) */ keysym.unicode = (Uint8)keybuf[0]; } } posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } break; /* Key release? */ case KeyRelease: { SDL_keysym keysym; KeyCode keycode; XKeyEvent xkey; SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); keycode = xkey.keycode; #ifdef DEBUG_XEVENTS printf("KeyRelease (X11 keycode = 0x%X)\n", xkey.keycode); #endif /* Get the translated SDL virtual keysym */ keysym.scancode = keycode; keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); keysym.mod = KMOD_NONE; keysym.unicode = 0; posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } break; break; } return(posted); } void DGA_PumpEvents(_THIS) { /* Keep processing pending events */ LOCK_DISPLAY(); while ( X11_Pending(DGA_Display) ) { DGA_DispatchEvent(this); } UNLOCK_DISPLAY(); } void DGA_InitOSKeymap(_THIS) { X11_InitKeymap(); }