view src/video/cybergfx/Makefile.am @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents 6d1025a73e69
children
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## Makefile.am for SDL using the CyberGFX video driver

noinst_LTLIBRARIES = libvideo_cgx.la
libvideo_cgx_la_SOURCES = $(CGX_SRCS)

# The SDL CyberGFX video driver sources
CGX_SRCS = 			\
	SDL_amigaevents.c	\
	SDL_amigaevents_c.h	\
	SDL_amigamouse.c	\
	SDL_amigamouse_c.h	\
	SDL_cgxaccel.c		\
	SDL_cgxgl.c		\
	SDL_cgxgl_c.h		\
	SDL_cgximage.c		\
	SDL_cgximage_c.h	\
	SDL_cgxmodes.c		\
	SDL_cgxmodes_c.h	\
	SDL_cgxvideo.c		\
	SDL_cgxvideo.h		\
	SDL_cgxwm.c		\
	SDL_cgxwm_c.h		\
	SDL_cgxyuv.c		\
	SDL_cgxyuv_c.h