Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/Makefile.am @ 997:3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette
while running Valgrind over my application I found the following
problem in SDL:
The function MapNto1 allocates SDL_Color colors[256] but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.
So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Nov 2004 14:28:20 +0000 |
parents | 6d1025a73e69 |
children |
rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the CyberGFX video driver | |
3 | |
4 noinst_LTLIBRARIES = libvideo_cgx.la | |
5 libvideo_cgx_la_SOURCES = $(CGX_SRCS) | |
6 | |
7 # The SDL CyberGFX video driver sources | |
8 CGX_SRCS = \ | |
9 SDL_amigaevents.c \ | |
10 SDL_amigaevents_c.h \ | |
11 SDL_amigamouse.c \ | |
12 SDL_amigamouse_c.h \ | |
13 SDL_cgxaccel.c \ | |
14 SDL_cgxgl.c \ | |
15 SDL_cgxgl_c.h \ | |
16 SDL_cgximage.c \ | |
17 SDL_cgximage_c.h \ | |
18 SDL_cgxmodes.c \ | |
19 SDL_cgxmodes_c.h \ | |
20 SDL_cgxvideo.c \ | |
21 SDL_cgxvideo.h \ | |
22 SDL_cgxwm.c \ | |
23
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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23 SDL_cgxwm_c.h \ |
6d1025a73e69
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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24 SDL_cgxyuv.c \ |
6d1025a73e69
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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25 SDL_cgxyuv_c.h |