view src/video/gem/SDL_gemmouse.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GEM Mouse manager
 *
 *	Patrice Mandin
 */

#include <gem.h>

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_gemmouse_c.h"
#include "SDL_gemvideo.h"

/* Defines */

/*#define DEBUG_VIDEO_GEM 1*/

#define MAXCURWIDTH 16
#define MAXCURHEIGHT 16

void GEM_FreeWMCursor(_THIS, WMcursor *cursor)
{
#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: free cursor\n");
#endif

	if (cursor == NULL)
		return;
	
	graf_mouse(ARROW, NULL);

	if (cursor->mform_p != NULL)
		SDL_free(cursor->mform_p);

	SDL_free(cursor);
}

WMcursor *GEM_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	MFORM *new_mform;
	int i;

#ifdef DEBUG_VIDEO_GEM
	Uint16 *data1, *mask1;

	printf("sdl:video:gem: create cursor\n");
#endif

	/* Check the size */
	if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) {
		SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
							MAXCURWIDTH, MAXCURHEIGHT);
		return(NULL);
	}

	/* Allocate the cursor memory */
	cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}

	/* Allocate mform */
	new_mform = (MFORM *)SDL_malloc(sizeof(MFORM));		
	if (new_mform == NULL) {
		SDL_free(cursor);
		SDL_OutOfMemory();
		return(NULL);
	}

	cursor->mform_p = new_mform;

	new_mform->mf_xhot = hot_x;
	new_mform->mf_yhot = hot_y;
	new_mform->mf_nplanes = 1;
	new_mform->mf_fg = 0;
	new_mform->mf_bg = 1;

	for (i=0;i<MAXCURHEIGHT;i++) {
		new_mform->mf_mask[i]=0;
		new_mform->mf_data[i]=0;
#ifdef DEBUG_VIDEO_GEM
		data1 = (Uint16 *) &data[i<<1];
		mask1 = (Uint16 *) &mask[i<<1];
		printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n",
			i, data1[i], mask1[i]);
#endif
	}

	if (w<=8) {
		for (i=0;i<h;i++) {
			new_mform->mf_mask[i]= mask[i]<<8;
			new_mform->mf_data[i]= data[i]<<8;
		}
	} else {
		for (i=0;i<h;i++) {
			new_mform->mf_mask[i]= (mask[i<<1]<<8) | mask[(i<<1)+1];
			new_mform->mf_data[i]= (data[i<<1]<<8) | data[(i<<1)+1];
		}
	}

#ifdef DEBUG_VIDEO_GEM
	for (i=0; i<h ;i++) {
		printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n",
			i, new_mform->mf_data[i], new_mform->mf_mask[i]);
	}

	printf("sdl:video:gem: CreateWMCursor(): done\n");
#endif

	return cursor;
}

int GEM_ShowWMCursor(_THIS, WMcursor *cursor)
{
	GEM_cursor = cursor;

	GEM_CheckMouseMode(this);

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor);
#endif

	return 1;
}

#if 0
void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	/* This seems to work only on AES 3.4 (Falcon) */

	EVNTREC	warpevent;
	
	warpevent.ap_event = APPEVNT_MOUSE; 
	warpevent.ap_value = (x << 16) | y;

	appl_tplay(&warpevent, 1, 1000);
}
#endif

void GEM_CheckMouseMode(_THIS)
{
	const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
	int set_system_cursor = 1, show_system_cursor = 1;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: check mouse mode\n");
#endif

	/* If the mouse is hidden and input is grabbed, we use relative mode */
	GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE))
		&& (this->input_grab != SDL_GRAB_OFF)
		&& (SDL_GetAppState() & SDL_APPACTIVE);
	SDL_AtariXbios_LockMousePosition(GEM_mouse_relative);

	if (SDL_cursorstate & CURSOR_VISIBLE) {
		/* Application defined cursor only over the application window */
		if ((SDL_GetAppState() & full_focus) == full_focus) {
			if (GEM_cursor) {
				graf_mouse(USER_DEF, GEM_cursor->mform_p);
				set_system_cursor = 0;
			} else {
				show_system_cursor = 0;
			}
		}
	} else {
		/* Mouse cursor hidden only over the application window */
		if ((SDL_GetAppState() & full_focus) == full_focus) {
			set_system_cursor = 0;
			show_system_cursor = 0;
		}
	}

	graf_mouse(show_system_cursor ? M_ON : M_OFF, NULL);
	if (set_system_cursor) {
		graf_mouse(ARROW, NULL);
	}
}