Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemmouse.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GEM Mouse manager * * Patrice Mandin */ #include <gem.h> #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_gemmouse_c.h" #include "SDL_gemvideo.h" /* Defines */ /*#define DEBUG_VIDEO_GEM 1*/ #define MAXCURWIDTH 16 #define MAXCURHEIGHT 16 void GEM_FreeWMCursor(_THIS, WMcursor *cursor) { #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: free cursor\n"); #endif if (cursor == NULL) return; graf_mouse(ARROW, NULL); if (cursor->mform_p != NULL) SDL_free(cursor->mform_p); SDL_free(cursor); } WMcursor *GEM_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; MFORM *new_mform; int i; #ifdef DEBUG_VIDEO_GEM Uint16 *data1, *mask1; printf("sdl:video:gem: create cursor\n"); #endif /* Check the size */ if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", MAXCURWIDTH, MAXCURHEIGHT); return(NULL); } /* Allocate the cursor memory */ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } /* Allocate mform */ new_mform = (MFORM *)SDL_malloc(sizeof(MFORM)); if (new_mform == NULL) { SDL_free(cursor); SDL_OutOfMemory(); return(NULL); } cursor->mform_p = new_mform; new_mform->mf_xhot = hot_x; new_mform->mf_yhot = hot_y; new_mform->mf_nplanes = 1; new_mform->mf_fg = 0; new_mform->mf_bg = 1; for (i=0;i<MAXCURHEIGHT;i++) { new_mform->mf_mask[i]=0; new_mform->mf_data[i]=0; #ifdef DEBUG_VIDEO_GEM data1 = (Uint16 *) &data[i<<1]; mask1 = (Uint16 *) &mask[i<<1]; printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n", i, data1[i], mask1[i]); #endif } if (w<=8) { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i]<<8; new_mform->mf_data[i]= data[i]<<8; } } else { for (i=0;i<h;i++) { new_mform->mf_mask[i]= (mask[i<<1]<<8) | mask[(i<<1)+1]; new_mform->mf_data[i]= (data[i<<1]<<8) | data[(i<<1)+1]; } } #ifdef DEBUG_VIDEO_GEM for (i=0; i<h ;i++) { printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n", i, new_mform->mf_data[i], new_mform->mf_mask[i]); } printf("sdl:video:gem: CreateWMCursor(): done\n"); #endif return cursor; } int GEM_ShowWMCursor(_THIS, WMcursor *cursor) { GEM_cursor = cursor; GEM_CheckMouseMode(this); #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); #endif return 1; } #if 0 void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* This seems to work only on AES 3.4 (Falcon) */ EVNTREC warpevent; warpevent.ap_event = APPEVNT_MOUSE; warpevent.ap_value = (x << 16) | y; appl_tplay(&warpevent, 1, 1000); } #endif void GEM_CheckMouseMode(_THIS) { const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); int set_system_cursor = 1, show_system_cursor = 1; #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: check mouse mode\n"); #endif /* If the mouse is hidden and input is grabbed, we use relative mode */ GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE)) && (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & SDL_APPACTIVE); SDL_AtariXbios_LockMousePosition(GEM_mouse_relative); if (SDL_cursorstate & CURSOR_VISIBLE) { /* Application defined cursor only over the application window */ if ((SDL_GetAppState() & full_focus) == full_focus) { if (GEM_cursor) { graf_mouse(USER_DEF, GEM_cursor->mform_p); set_system_cursor = 0; } else { show_system_cursor = 0; } } } else { /* Mouse cursor hidden only over the application window */ if ((SDL_GetAppState() & full_focus) == full_focus) { set_system_cursor = 0; show_system_cursor = 0; } } graf_mouse(show_system_cursor ? M_ON : M_OFF, NULL); if (set_system_cursor) { graf_mouse(ARROW, NULL); } }