Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemmouse.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * GEM Mouse manager |
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26 * |
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27 * Patrice Mandin |
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28 */ |
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29 |
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30 #include <gem.h> |
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31 |
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32 #include "SDL_mouse.h" |
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33 #include "../../events/SDL_events_c.h" |
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34 #include "../SDL_cursor_c.h" |
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35 #include "SDL_gemmouse_c.h" |
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36 #include "SDL_gemvideo.h" |
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37 |
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38 /* Defines */ |
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39 |
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40 /*#define DEBUG_VIDEO_GEM 1*/ |
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41 |
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42 #define MAXCURWIDTH 16 |
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43 #define MAXCURHEIGHT 16 |
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44 |
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45 void GEM_FreeWMCursor(_THIS, WMcursor *cursor) |
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46 { |
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47 #ifdef DEBUG_VIDEO_GEM |
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48 printf("sdl:video:gem: free cursor\n"); |
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49 #endif |
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50 |
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51 if (cursor == NULL) |
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52 return; |
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53 |
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54 graf_mouse(ARROW, NULL); |
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55 |
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56 if (cursor->mform_p != NULL) |
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57 SDL_free(cursor->mform_p); |
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58 |
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59 SDL_free(cursor); |
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60 } |
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61 |
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62 WMcursor *GEM_CreateWMCursor(_THIS, |
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63 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) |
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64 { |
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65 WMcursor *cursor; |
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66 MFORM *new_mform; |
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67 int i; |
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68 |
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69 #ifdef DEBUG_VIDEO_GEM |
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70 Uint16 *data1, *mask1; |
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71 |
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72 printf("sdl:video:gem: create cursor\n"); |
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73 #endif |
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74 |
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75 /* Check the size */ |
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76 if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) { |
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77 SDL_SetError("Only cursors of dimension (%dx%d) are allowed", |
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78 MAXCURWIDTH, MAXCURHEIGHT); |
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79 return(NULL); |
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80 } |
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81 |
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82 /* Allocate the cursor memory */ |
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83 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
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84 if ( cursor == NULL ) { |
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85 SDL_OutOfMemory(); |
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86 return(NULL); |
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87 } |
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88 |
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89 /* Allocate mform */ |
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90 new_mform = (MFORM *)SDL_malloc(sizeof(MFORM)); |
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91 if (new_mform == NULL) { |
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92 SDL_free(cursor); |
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93 SDL_OutOfMemory(); |
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94 return(NULL); |
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95 } |
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96 |
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97 cursor->mform_p = new_mform; |
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98 |
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99 new_mform->mf_xhot = hot_x; |
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100 new_mform->mf_yhot = hot_y; |
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101 new_mform->mf_nplanes = 1; |
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102 new_mform->mf_fg = 0; |
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103 new_mform->mf_bg = 1; |
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104 |
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105 for (i=0;i<MAXCURHEIGHT;i++) { |
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106 new_mform->mf_mask[i]=0; |
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107 new_mform->mf_data[i]=0; |
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108 #ifdef DEBUG_VIDEO_GEM |
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109 data1 = (Uint16 *) &data[i<<1]; |
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110 mask1 = (Uint16 *) &mask[i<<1]; |
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111 printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n", |
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112 i, data1[i], mask1[i]); |
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113 #endif |
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114 } |
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115 |
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116 if (w<=8) { |
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117 for (i=0;i<h;i++) { |
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118 new_mform->mf_mask[i]= mask[i]<<8; |
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119 new_mform->mf_data[i]= data[i]<<8; |
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120 } |
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121 } else { |
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122 for (i=0;i<h;i++) { |
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123 new_mform->mf_mask[i]= (mask[i<<1]<<8) | mask[(i<<1)+1]; |
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124 new_mform->mf_data[i]= (data[i<<1]<<8) | data[(i<<1)+1]; |
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125 } |
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126 } |
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127 |
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128 #ifdef DEBUG_VIDEO_GEM |
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129 for (i=0; i<h ;i++) { |
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130 printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n", |
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131 i, new_mform->mf_data[i], new_mform->mf_mask[i]); |
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132 } |
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133 |
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134 printf("sdl:video:gem: CreateWMCursor(): done\n"); |
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135 #endif |
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136 |
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137 return cursor; |
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138 } |
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139 |
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140 int GEM_ShowWMCursor(_THIS, WMcursor *cursor) |
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141 { |
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142 GEM_cursor = cursor; |
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143 |
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144 GEM_CheckMouseMode(this); |
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145 |
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146 #ifdef DEBUG_VIDEO_GEM |
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147 printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); |
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148 #endif |
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149 |
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150 return 1; |
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151 } |
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152 |
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153 #if 0 |
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154 void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
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155 { |
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156 /* This seems to work only on AES 3.4 (Falcon) */ |
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157 |
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158 EVNTREC warpevent; |
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159 |
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160 warpevent.ap_event = APPEVNT_MOUSE; |
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161 warpevent.ap_value = (x << 16) | y; |
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162 |
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163 appl_tplay(&warpevent, 1, 1000); |
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164 } |
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165 #endif |
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166 |
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167 void GEM_CheckMouseMode(_THIS) |
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168 { |
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169 const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); |
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170 int set_system_cursor = 1, show_system_cursor = 1; |
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171 |
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172 #ifdef DEBUG_VIDEO_GEM |
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173 printf("sdl:video:gem: check mouse mode\n"); |
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174 #endif |
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175 |
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176 /* If the mouse is hidden and input is grabbed, we use relative mode */ |
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177 GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE)) |
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178 && (this->input_grab != SDL_GRAB_OFF) |
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179 && (SDL_GetAppState() & SDL_APPACTIVE); |
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180 SDL_AtariXbios_LockMousePosition(GEM_mouse_relative); |
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181 |
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182 if (SDL_cursorstate & CURSOR_VISIBLE) { |
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183 /* Application defined cursor only over the application window */ |
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184 if ((SDL_GetAppState() & full_focus) == full_focus) { |
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185 if (GEM_cursor) { |
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186 graf_mouse(USER_DEF, GEM_cursor->mform_p); |
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187 set_system_cursor = 0; |
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188 } else { |
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189 show_system_cursor = 0; |
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190 } |
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191 } |
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192 } else { |
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193 /* Mouse cursor hidden only over the application window */ |
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194 if ((SDL_GetAppState() & full_focus) == full_focus) { |
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195 set_system_cursor = 0; |
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196 show_system_cursor = 0; |
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197 } |
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198 } |
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199 |
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200 graf_mouse(show_system_cursor ? M_ON : M_OFF, NULL); |
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201 if (set_system_cursor) { |
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202 graf_mouse(ARROW, NULL); |
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203 } |
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204 } |