view src/video/fbcon/SDL_fb3dfx.c @ 1240:3b8a43c428bb

From Bug #36: There are a couple of issues with the selection of Altivec alpha-blitting routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c. 1) There's no check for the presence of Altivec when checking if the Blit32to565PixelAlphaAltivec() routine can be selected. 2) Altivec cannot be used in video memory, and there's no check if the destination surface is a hardware surface. (Alpha-blitting to a hardware surface with GPU support is a bad idea, but somebody's bound to do it anyway.) Patch to fix these attached.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jan 2006 21:18:15 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
	SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	/* find start of retrace */
	tdfx_waitidle();
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
		;
	/* wait until we're past the start */
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
		; 
}
static void WaitIdle(_THIS)
{
	tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int bpp;
	char *dst_base;
	Uint32 format;
	int dstX, dstY;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the destination pixel format */
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	/* Calculate source and destination base coordinates */
	dstX = rect->x;
	dstY = rect->y;

	/* Execute the fill command */
	tdfx_wait(6);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, format);
	tdfx_out32(COLORFORE, color);
	tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
	tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
	tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int bpp;
	Uint32 src_format;
	Uint32 dst_format;
	char *src_base;
	char *dst_base;
	int srcX, srcY;
	int dstX, dstY;
	Uint32 blitop;
	Uint32 use_colorkey;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the source and destination pixel format */
	src_base = (char *)((char *)src->pixels - mapped_mem);
	bpp = src->format->BitsPerPixel;
	src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	srcX = srcrect->x;
	srcY = srcrect->y;
	dstX = dstrect->x;
	dstY = dstrect->y;

	/* Assemble the blit operation */
	blitop = COMMAND_2D_BITBLT | (0xCC << 24);
	if ( srcX <= dstX ) {
		blitop |= BIT(14);
		srcX += (dstrect->w - 1);
		dstX += (dstrect->w - 1);
	}
	if ( srcY <= dstY ) {
		blitop |= BIT(15);
		srcY += (dstrect->h - 1);
		dstY += (dstrect->h - 1);
	}

	/* Perform the blit! */
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
    		tdfx_wait(3);
    		tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
    		tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
    		tdfx_out32(ROP_2D, 0xAA00);
		use_colorkey = 1;
	} else {
		use_colorkey = 0;
	}
	tdfx_wait(9);
	tdfx_out32(SRCBASE, (Uint32)src_base);
	tdfx_out32(SRCFORMAT, src_format);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, src_format);
	tdfx_out32(COMMAND_2D, blitop);
	tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
	tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
	tdfx_out32(DSTXY, dstX | (dstY << 16));
	tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_3DfxAccel(_THIS, __u32 card)
{
	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	wait_idle = WaitIdle;

	/* Reset the 3Dfx controller */
	tdfx_out32(BRESERROR0, 0);
	tdfx_out32(BRESERROR1, 0);

	/* The 3Dfx has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The 3Dfx has accelerated normal and colorkey blits */
	this->info.blit_hw = 1;
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
}