Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fb3dfx.c @ 1240:3b8a43c428bb
From Bug #36:
There are a couple of issues with the selection of Altivec alpha-blitting
routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c.
1) There's no check for the presence of Altivec when checking if the
Blit32to565PixelAlphaAltivec() routine can be selected.
2) Altivec cannot be used in video memory, and there's no check if the
destination surface is a hardware surface. (Alpha-blitting to a hardware
surface with GPU support is a bad idea, but somebody's bound to do it anyway.)
Patch to fix these attached.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 08 Jan 2006 21:18:15 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_types.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_blit.h" | |
31 #include "SDL_fb3dfx.h" | |
32 #include "3dfx_mmio.h" | |
33 | |
34 | |
35 /* Wait for vertical retrace */ | |
36 static void WaitVBL(_THIS) | |
37 { | |
38 /* find start of retrace */ | |
39 tdfx_waitidle(); | |
40 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE ) | |
41 ; | |
42 /* wait until we're past the start */ | |
43 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 ) | |
44 ; | |
45 } | |
106
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46 static void WaitIdle(_THIS) |
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47 { |
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48 tdfx_waitidle(); |
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49 } |
0 | 50 |
51 /* Sets video mem colorkey and accelerated blit function */ | |
52 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) | |
53 { | |
54 return(0); | |
55 } | |
56 | |
57 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) | |
58 { | |
59 int bpp; | |
60 char *dst_base; | |
61 Uint32 format; | |
62 int dstX, dstY; | |
63 | |
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Fixed switching away from the SDL at the framebuffer console
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64 /* Don't blit to the display surface when switched away */ |
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65 if ( dst == this->screen ) { |
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66 SDL_mutexP(hw_lock); |
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67 } |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
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68 |
0 | 69 /* Set the destination pixel format */ |
70 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
71 bpp = dst->format->BitsPerPixel; | |
72 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
73 | |
74 /* Calculate source and destination base coordinates */ | |
75 dstX = rect->x; | |
76 dstY = rect->y; | |
77 | |
78 /* Execute the fill command */ | |
79 tdfx_wait(6); | |
80 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
81 tdfx_out32(DSTFORMAT, format); | |
82 tdfx_out32(COLORFORE, color); | |
83 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); | |
84 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); | |
85 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); | |
106
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86 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
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87 FB_AddBusySurface(dst); |
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88 |
109
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89 if ( dst == this->screen ) { |
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Fixed switching away from the SDL at the framebuffer console
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90 SDL_mutexV(hw_lock); |
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Fixed switching away from the SDL at the framebuffer console
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91 } |
0 | 92 return(0); |
93 } | |
94 | |
95 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, | |
96 SDL_Surface *dst, SDL_Rect *dstrect) | |
97 { | |
109
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98 SDL_VideoDevice *this = current_video; |
0 | 99 int bpp; |
100 Uint32 src_format; | |
101 Uint32 dst_format; | |
102 char *src_base; | |
103 char *dst_base; | |
104 int srcX, srcY; | |
105 int dstX, dstY; | |
106 Uint32 blitop; | |
107 Uint32 use_colorkey; | |
108 | |
109
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parents:
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109 /* Don't blit to the display surface when switched away */ |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
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parents:
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diff
changeset
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110 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
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111 SDL_mutexP(hw_lock); |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
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112 } |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
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113 |
0 | 114 /* Set the source and destination pixel format */ |
115 src_base = (char *)((char *)src->pixels - mapped_mem); | |
116 bpp = src->format->BitsPerPixel; | |
117 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
118 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
119 bpp = dst->format->BitsPerPixel; | |
120 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
121 | |
122 srcX = srcrect->x; | |
123 srcY = srcrect->y; | |
124 dstX = dstrect->x; | |
125 dstY = dstrect->y; | |
126 | |
127 /* Assemble the blit operation */ | |
128 blitop = COMMAND_2D_BITBLT | (0xCC << 24); | |
129 if ( srcX <= dstX ) { | |
130 blitop |= BIT(14); | |
131 srcX += (dstrect->w - 1); | |
132 dstX += (dstrect->w - 1); | |
133 } | |
134 if ( srcY <= dstY ) { | |
135 blitop |= BIT(15); | |
136 srcY += (dstrect->h - 1); | |
137 dstY += (dstrect->h - 1); | |
138 } | |
139 | |
140 /* Perform the blit! */ | |
141 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
142 tdfx_wait(3); | |
143 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); | |
144 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); | |
145 tdfx_out32(ROP_2D, 0xAA00); | |
146 use_colorkey = 1; | |
147 } else { | |
148 use_colorkey = 0; | |
149 } | |
150 tdfx_wait(9); | |
151 tdfx_out32(SRCBASE, (Uint32)src_base); | |
152 tdfx_out32(SRCFORMAT, src_format); | |
153 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
154 tdfx_out32(DSTFORMAT, src_format); | |
155 tdfx_out32(COMMAND_2D, blitop); | |
156 tdfx_out32(COMMANDEXTRA_2D, use_colorkey); | |
157 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); | |
158 tdfx_out32(DSTXY, dstX | (dstY << 16)); | |
159 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); | |
160 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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161 FB_AddBusySurface(src); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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162 FB_AddBusySurface(dst); |
63ec24e0575f
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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163 |
109
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Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
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164 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
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165 SDL_mutexV(hw_lock); |
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Sam Lantinga <slouken@lokigames.com>
parents:
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166 } |
0 | 167 return(0); |
168 } | |
169 | |
170 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) | |
171 { | |
172 int accelerated; | |
173 | |
174 /* Set initial acceleration on */ | |
175 src->flags |= SDL_HWACCEL; | |
176 | |
177 /* Set the surface attributes */ | |
178 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
179 if ( ! this->info.blit_hw_A ) { | |
180 src->flags &= ~SDL_HWACCEL; | |
181 } | |
182 } | |
183 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
184 if ( ! this->info.blit_hw_CC ) { | |
185 src->flags &= ~SDL_HWACCEL; | |
186 } | |
187 } | |
188 | |
189 /* Check to see if final surface blit is accelerated */ | |
190 accelerated = !!(src->flags & SDL_HWACCEL); | |
191 if ( accelerated ) { | |
192 src->map->hw_blit = HWAccelBlit; | |
193 } | |
194 return(accelerated); | |
195 } | |
196 | |
197 void FB_3DfxAccel(_THIS, __u32 card) | |
198 { | |
199 /* We have hardware accelerated surface functions */ | |
200 this->CheckHWBlit = CheckHWBlit; | |
201 wait_vbl = WaitVBL; | |
106
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Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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202 wait_idle = WaitIdle; |
0 | 203 |
204 /* Reset the 3Dfx controller */ | |
205 tdfx_out32(BRESERROR0, 0); | |
206 tdfx_out32(BRESERROR1, 0); | |
207 | |
208 /* The 3Dfx has an accelerated color fill */ | |
209 this->info.blit_fill = 1; | |
210 this->FillHWRect = FillHWRect; | |
211 | |
212 /* The 3Dfx has accelerated normal and colorkey blits */ | |
213 this->info.blit_hw = 1; | |
214 this->info.blit_hw_CC = 1; | |
215 this->SetHWColorKey = SetHWColorKey; | |
216 } |