view src/timer/riscos/SDL_systimer.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children e27bdcc80744
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_RISCOS

#include <stdio.h>
#include <time.h>
#include <sys/time.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

#if SDL_THREADS_DISABLED
/* Timer  SDL_arraysize(Timer ),start/reset time */
static Uint32 timerStart;
/* Timer running function */
void RISCOS_CheckTimer();
#else
#include <pthread.h>
extern Uint32 riscos_main_thread;
extern int riscos_using_threads;
extern Uint32 SDL_ThreadID();
extern Uint32 SDL_EventThreadID(void);
#endif


extern void RISCOS_BackgroundTasks(void);

/* The first ticks value of the application */
clock_t start;

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    start = clock();
}

Uint32
SDL_GetTicks(void)
{
    clock_t ticks;

    ticks = clock() - start;


#if CLOCKS_PER_SEC == 1000

    return (ticks);

#elif CLOCKS_PER_SEC == 100

    return (ticks * 10);

#else

    return ticks * (1000 / CLOCKS_PER_SEC);

#endif

}

void
SDL_Delay(Uint32 ms)
{
    Uint32 now, then, elapsed;
#if !SDL_THREADS_DISABLED
    int is_event_thread;
    if (riscos_using_threads) {
        is_event_thread = 0;
        if (SDL_EventThreadID()) {
            if (SDL_EventThreadID() == SDL_ThreadID())
                is_event_thread = 1;
        } else if (SDL_ThreadID() == riscos_main_thread)
            is_event_thread = 1;
    } else
        is_event_thread = 1;
#endif

    /*TODO: Next version of Unixlib may allow us to use usleep here */
    /*      for non event threads */

    /* Set the timeout interval - Linux only needs to do this once */
    then = SDL_GetTicks();

    do {
        /* Do background tasks required while sleeping as we are not multithreaded */
#if SDL_THREADS_DISABLED
        RISCOS_BackgroundTasks();
#else
        /* For threaded build only run background tasks in event thread */
        if (is_event_thread)
            RISCOS_BackgroundTasks();
#endif

        /* Calculate the time interval left (in case of interrupt) */
        now = SDL_GetTicks();
        elapsed = (now - then);
        then = now;
        if (elapsed >= ms) {
            break;
        }
        ms -= elapsed;
#if !SDL_THREADS_DISABLED
        /* Need to yield to let other threads have a go */
        if (riscos_using_threads)
            pthread_yield();
#endif

    }
    while (1);
}

#if SDL_THREADS_DISABLED

/* Non-threaded version of timer */

int
SDL_SYS_TimerInit(void)
{
    return (0);
}

void
SDL_SYS_TimerQuit(void)
{
    SDL_SetTimer(0, NULL);
}

int
SDL_SYS_StartTimer(void)
{
    timerStart = SDL_GetTicks();

    return (0);
}

void
SDL_SYS_StopTimer(void)
{
    /* Don't need to do anything as we use SDL_timer_running
       to detect if we need to check the timer */
}


void
RISCOS_CheckTimer()
{
    if (SDL_timer_running
        && SDL_GetTicks() - timerStart >= SDL_alarm_interval) {
        Uint32 ms;

        ms = SDL_alarm_callback(SDL_alarm_interval);
        if (ms != SDL_alarm_interval) {
            if (ms) {
                SDL_alarm_interval = ROUND_RESOLUTION(ms);
            } else {
                SDL_alarm_interval = 0;
                SDL_timer_running = 0;
            }
        }
        if (SDL_alarm_interval)
            timerStart = SDL_GetTicks();
    }
}

#else

/* Threaded version of timer - based on code for linux */

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        SDL_Delay(1);
    }
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer = SDL_CreateThread(RunTimer, NULL);
    if (timer == NULL)
        return (-1);
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer) {
        SDL_WaitThread(timer, NULL);
        timer = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: RISC OS uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_THREADS_DISABLED */

#endif /* SDL_TIMER_RISCOS */
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