view src/audio/sun/SDL_sunaudio.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 152dcc2f089f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <fcntl.h>
#include <errno.h>
#ifdef __NETBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audioio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sunaudio.h"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)

/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static void DSP_CloseAudio(_THIS);

static Uint8 snd2au(int sample);

/* Audio driver bootstrap functions */

static int
Audio_Available(void)
{
    int fd;
    int available;

    available = 0;
    fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
    if (fd >= 0) {
        available = 1;
        close(fd);
    }
    return (available);
}

static void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    audio_fd = -1;

    /* Set the function pointers */
    this->OpenAudio = DSP_OpenAudio;
    this->WaitAudio = DSP_WaitAudio;
    this->PlayAudio = DSP_PlayAudio;
    this->GetAudioBuf = DSP_GetAudioBuf;
    this->CloseAudio = DSP_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap SUNAUDIO_bootstrap = {
    "audio", "UNIX /dev/audio interface",
    Audio_Available, Audio_CreateDevice
};

#ifdef DEBUG_AUDIO
void
CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETINFO
    audio_info_t info;
    int left;

    ioctl(audio_fd, AUDIO_GETINFO, &info);
    left = (written - info.play.samples);
    if (written && (left == 0)) {
        fprintf(stderr, "audio underflow!\n");
    }
#endif
}
#endif

void
DSP_WaitAudio(_THIS)
{
#ifdef AUDIO_GETINFO
#define SLEEP_FUDGE	10      /* 10 ms scheduling fudge factor */
    audio_info_t info;
    Sint32 left;

    ioctl(audio_fd, AUDIO_GETINFO, &info);
    left = (written - info.play.samples);
    if (left > fragsize) {
        Sint32 sleepy;

        sleepy = ((left - fragsize) / frequency);
        sleepy -= SLEEP_FUDGE;
        if (sleepy > 0) {
            SDL_Delay(sleepy);
        }
    }
#else
    fd_set fdset;

    FD_ZERO(&fdset);
    FD_SET(audio_fd, &fdset);
    select(audio_fd + 1, NULL, &fdset, NULL, NULL);
#endif
}

void
DSP_PlayAudio(_THIS)
{
    /* Write the audio data */
    if (ulaw_only) {
        /* Assuming that this->spec.freq >= 8000 Hz */
        int accum, incr, pos;
        Uint8 *aubuf;

        accum = 0;
        incr = this->spec.freq / 8;
        aubuf = ulaw_buf;
        switch (audio_fmt & 0xFF) {
        case 8:
            {
                Uint8 *sndbuf;

                sndbuf = mixbuf;
                for (pos = 0; pos < fragsize; ++pos) {
                    *aubuf = snd2au((0x80 - *sndbuf) * 64);
                    accum += incr;
                    while (accum > 0) {
                        accum -= 1000;
                        sndbuf += 1;
                    }
                    aubuf += 1;
                }
            }
            break;
        case 16:
            {
                Sint16 *sndbuf;

                sndbuf = (Sint16 *) mixbuf;
                for (pos = 0; pos < fragsize; ++pos) {
                    *aubuf = snd2au(*sndbuf / 4);
                    accum += incr;
                    while (accum > 0) {
                        accum -= 1000;
                        sndbuf += 1;
                    }
                    aubuf += 1;
                }
            }
            break;
        }
#ifdef DEBUG_AUDIO
        CheckUnderflow(this);
#endif
        if (write(audio_fd, ulaw_buf, fragsize) < 0) {
            /* Assume fatal error, for now */
            this->enabled = 0;
        }
        written += fragsize;
    } else {
#ifdef DEBUG_AUDIO
        CheckUnderflow(this);
#endif
        if (write(audio_fd, mixbuf, this->spec.size) < 0) {
            /* Assume fatal error, for now */
            this->enabled = 0;
        }
        written += fragsize;
    }
}

Uint8 *
DSP_GetAudioBuf(_THIS)
{
    return (mixbuf);
}

void
DSP_CloseAudio(_THIS)
{
    if (mixbuf != NULL) {
        SDL_FreeAudioMem(mixbuf);
        mixbuf = NULL;
    }
    if (ulaw_buf != NULL) {
        SDL_free(ulaw_buf);
        ulaw_buf = NULL;
    }
    close(audio_fd);
}

int
DSP_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    char audiodev[1024];
#ifdef AUDIO_SETINFO
    int enc;
#endif
    int desired_freq = spec->freq;

    /* Initialize our freeable variables, in case we fail */
    audio_fd = -1;
    mixbuf = NULL;
    ulaw_buf = NULL;

    /* Determine the audio parameters from the AudioSpec */
    switch (spec->format & 0xFF) {

    case 8:
        {                       /* Unsigned 8 bit audio data */
            spec->format = AUDIO_U8;
#ifdef AUDIO_SETINFO
            enc = AUDIO_ENCODING_LINEAR8;
#endif
        }
        break;

    case 16:
        {                       /* Signed 16 bit audio data */
            spec->format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
            enc = AUDIO_ENCODING_LINEAR;
#endif
        }
        break;

    default:
        {
            SDL_SetError("Unsupported audio format");
            return (-1);
        }
    }
    audio_fmt = spec->format;

    /* Open the audio device */
    audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
    if (audio_fd < 0) {
        SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
        return (-1);
    }

    ulaw_only = 0;              /* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
    for (;;) {
        audio_info_t info;
        AUDIO_INITINFO(&info);  /* init all fields to "no change" */

        /* Try to set the requested settings */
        info.play.sample_rate = spec->freq;
        info.play.channels = spec->channels;
        info.play.precision = (enc == AUDIO_ENCODING_ULAW)
            ? 8 : spec->format & 0xff;
        info.play.encoding = enc;
        if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) {

            /* Check to be sure we got what we wanted */
            if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
                SDL_SetError("Error getting audio parameters: %s",
                             strerror(errno));
                return -1;
            }
            if (info.play.encoding == enc
                && info.play.precision == (spec->format & 0xff)
                && info.play.channels == spec->channels) {
                /* Yow! All seems to be well! */
                spec->freq = info.play.sample_rate;
                break;
            }
        }

        switch (enc) {
        case AUDIO_ENCODING_LINEAR8:
            /* unsigned 8bit apparently not supported here */
            enc = AUDIO_ENCODING_LINEAR;
            spec->format = AUDIO_S16SYS;
            break;              /* try again */

        case AUDIO_ENCODING_LINEAR:
            /* linear 16bit didn't work either, resort to µ-law */
            enc = AUDIO_ENCODING_ULAW;
            spec->channels = 1;
            spec->freq = 8000;
            spec->format = AUDIO_U8;
            ulaw_only = 1;
            break;

        default:
            /* oh well... */
            SDL_SetError("Error setting audio parameters: %s",
                         strerror(errno));
            return -1;
        }
    }
#endif /* AUDIO_SETINFO */
    written = 0;

    /* We can actually convert on-the-fly to U-Law */
    if (ulaw_only) {
        spec->freq = desired_freq;
        fragsize = (spec->samples * 1000) / (spec->freq / 8);
        frequency = 8;
        ulaw_buf = (Uint8 *) SDL_malloc(fragsize);
        if (ulaw_buf == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        spec->channels = 1;
    } else {
        fragsize = spec->samples;
        frequency = spec->freq / 1000;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Audio device %s U-Law only\n",
            ulaw_only ? "is" : "is not");
    fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
            spec->format, spec->channels, spec->freq);
#endif

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);

    /* Allocate mixing buffer */
    mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size);
    if (mixbuf == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

/************************************************************************/
/* This function (snd2au()) copyrighted:                                */
/************************************************************************/
/*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
/*                                                                      */
/*      Permission to use, copy, modify, and distribute this software   */
/*      and its documentation for any purpose and without fee is        */
/*      hereby granted, provided that the above copyright notice        */
/*      appears in all copies and that both that copyright notice and   */
/*      this permission notice appear in supporting documentation, and  */
/*      that the name of Rich Gopstein and Harris Corporation not be    */
/*      used in advertising or publicity pertaining to distribution     */
/*      of the software without specific, written prior permission.     */
/*      Rich Gopstein and Harris Corporation make no representations    */
/*      about the suitability of this software for any purpose.  It     */
/*      provided "as is" without express or implied warranty.           */
/************************************************************************/

static Uint8
snd2au(int sample)
{

    int mask;

    if (sample < 0) {
        sample = -sample;
        mask = 0x7f;
    } else {
        mask = 0xff;
    }

    if (sample < 32) {
        sample = 0xF0 | (15 - sample / 2);
    } else if (sample < 96) {
        sample = 0xE0 | (15 - (sample - 32) / 4);
    } else if (sample < 224) {
        sample = 0xD0 | (15 - (sample - 96) / 8);
    } else if (sample < 480) {
        sample = 0xC0 | (15 - (sample - 224) / 16);
    } else if (sample < 992) {
        sample = 0xB0 | (15 - (sample - 480) / 32);
    } else if (sample < 2016) {
        sample = 0xA0 | (15 - (sample - 992) / 64);
    } else if (sample < 4064) {
        sample = 0x90 | (15 - (sample - 2016) / 128);
    } else if (sample < 8160) {
        sample = 0x80 | (15 - (sample - 4064) / 256);
    } else {
        sample = 0x80;
    }
    return (mask & sample);
}

/* vi: set ts=4 sw=4 expandtab: */