Mercurial > sdl-ios-xcode
annotate src/audio/sun/SDL_sunaudio.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 152dcc2f089f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include <fcntl.h> | |
27 #include <errno.h> | |
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28 #ifdef __NETBSD__ |
0 | 29 #include <sys/ioctl.h> |
30 #include <sys/audioio.h> | |
31 #endif | |
32 #ifdef __SVR4 | |
33 #include <sys/audioio.h> | |
34 #else | |
35 #include <sys/time.h> | |
36 #include <sys/types.h> | |
37 #endif | |
38 #include <unistd.h> | |
39 | |
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40 #include "SDL_timer.h" |
0 | 41 #include "SDL_audio.h" |
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42 #include "../SDL_audiomem.h" |
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43 #include "../SDL_audio_c.h" |
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44 #include "../SDL_audiodev_c.h" |
0 | 45 #include "SDL_sunaudio.h" |
46 | |
47 /* Open the audio device for playback, and don't block if busy */ | |
48 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
49 | |
50 /* Audio driver functions */ | |
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51 static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 52 static void DSP_WaitAudio(_THIS); |
53 static void DSP_PlayAudio(_THIS); | |
54 static Uint8 *DSP_GetAudioBuf(_THIS); | |
55 static void DSP_CloseAudio(_THIS); | |
56 | |
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57 static Uint8 snd2au(int sample); |
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58 |
0 | 59 /* Audio driver bootstrap functions */ |
60 | |
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61 static int |
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62 Audio_Available(void) |
0 | 63 { |
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64 int fd; |
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65 int available; |
0 | 66 |
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67 available = 0; |
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68 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1); |
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69 if (fd >= 0) { |
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70 available = 1; |
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71 close(fd); |
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72 } |
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73 return (available); |
0 | 74 } |
75 | |
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76 static void |
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77 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 78 { |
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79 SDL_free(device->hidden); |
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80 SDL_free(device); |
0 | 81 } |
82 | |
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83 static SDL_AudioDevice * |
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84 Audio_CreateDevice(int devindex) |
0 | 85 { |
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86 SDL_AudioDevice *this; |
0 | 87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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90 if (this) { |
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91 SDL_memset(this, 0, (sizeof *this)); |
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92 this->hidden = (struct SDL_PrivateAudioData *) |
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93 SDL_malloc((sizeof *this->hidden)); |
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94 } |
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95 if ((this == NULL) || (this->hidden == NULL)) { |
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96 SDL_OutOfMemory(); |
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97 if (this) { |
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98 SDL_free(this); |
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99 } |
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100 return (0); |
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101 } |
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102 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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103 audio_fd = -1; |
0 | 104 |
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105 /* Set the function pointers */ |
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106 this->OpenAudio = DSP_OpenAudio; |
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107 this->WaitAudio = DSP_WaitAudio; |
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108 this->PlayAudio = DSP_PlayAudio; |
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109 this->GetAudioBuf = DSP_GetAudioBuf; |
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110 this->CloseAudio = DSP_CloseAudio; |
0 | 111 |
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112 this->free = Audio_DeleteDevice; |
0 | 113 |
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114 return this; |
0 | 115 } |
116 | |
148
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117 AudioBootStrap SUNAUDIO_bootstrap = { |
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118 "audio", "UNIX /dev/audio interface", |
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119 Audio_Available, Audio_CreateDevice |
0 | 120 }; |
121 | |
122 #ifdef DEBUG_AUDIO | |
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123 void |
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124 CheckUnderflow(_THIS) |
0 | 125 { |
126 #ifdef AUDIO_GETINFO | |
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127 audio_info_t info; |
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128 int left; |
0 | 129 |
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130 ioctl(audio_fd, AUDIO_GETINFO, &info); |
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131 left = (written - info.play.samples); |
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132 if (written && (left == 0)) { |
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133 fprintf(stderr, "audio underflow!\n"); |
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134 } |
0 | 135 #endif |
136 } | |
137 #endif | |
138 | |
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139 void |
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140 DSP_WaitAudio(_THIS) |
0 | 141 { |
142 #ifdef AUDIO_GETINFO | |
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143 #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */ |
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144 audio_info_t info; |
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145 Sint32 left; |
0 | 146 |
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147 ioctl(audio_fd, AUDIO_GETINFO, &info); |
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148 left = (written - info.play.samples); |
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149 if (left > fragsize) { |
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150 Sint32 sleepy; |
0 | 151 |
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152 sleepy = ((left - fragsize) / frequency); |
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153 sleepy -= SLEEP_FUDGE; |
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154 if (sleepy > 0) { |
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155 SDL_Delay(sleepy); |
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156 } |
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157 } |
0 | 158 #else |
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159 fd_set fdset; |
0 | 160 |
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161 FD_ZERO(&fdset); |
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162 FD_SET(audio_fd, &fdset); |
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163 select(audio_fd + 1, NULL, &fdset, NULL, NULL); |
0 | 164 #endif |
165 } | |
166 | |
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167 void |
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168 DSP_PlayAudio(_THIS) |
0 | 169 { |
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170 /* Write the audio data */ |
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171 if (ulaw_only) { |
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172 /* Assuming that this->spec.freq >= 8000 Hz */ |
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173 int accum, incr, pos; |
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174 Uint8 *aubuf; |
0 | 175 |
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176 accum = 0; |
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177 incr = this->spec.freq / 8; |
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178 aubuf = ulaw_buf; |
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179 switch (audio_fmt & 0xFF) { |
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180 case 8: |
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181 { |
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182 Uint8 *sndbuf; |
0 | 183 |
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184 sndbuf = mixbuf; |
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185 for (pos = 0; pos < fragsize; ++pos) { |
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186 *aubuf = snd2au((0x80 - *sndbuf) * 64); |
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187 accum += incr; |
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188 while (accum > 0) { |
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189 accum -= 1000; |
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190 sndbuf += 1; |
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191 } |
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192 aubuf += 1; |
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193 } |
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194 } |
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195 break; |
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196 case 16: |
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197 { |
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198 Sint16 *sndbuf; |
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199 |
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200 sndbuf = (Sint16 *) mixbuf; |
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201 for (pos = 0; pos < fragsize; ++pos) { |
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202 *aubuf = snd2au(*sndbuf / 4); |
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203 accum += incr; |
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204 while (accum > 0) { |
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205 accum -= 1000; |
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206 sndbuf += 1; |
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207 } |
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208 aubuf += 1; |
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209 } |
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210 } |
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211 break; |
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212 } |
0 | 213 #ifdef DEBUG_AUDIO |
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214 CheckUnderflow(this); |
0 | 215 #endif |
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216 if (write(audio_fd, ulaw_buf, fragsize) < 0) { |
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217 /* Assume fatal error, for now */ |
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218 this->enabled = 0; |
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219 } |
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220 written += fragsize; |
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221 } else { |
0 | 222 #ifdef DEBUG_AUDIO |
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223 CheckUnderflow(this); |
0 | 224 #endif |
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225 if (write(audio_fd, mixbuf, this->spec.size) < 0) { |
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226 /* Assume fatal error, for now */ |
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227 this->enabled = 0; |
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228 } |
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229 written += fragsize; |
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230 } |
0 | 231 } |
232 | |
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233 Uint8 * |
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234 DSP_GetAudioBuf(_THIS) |
0 | 235 { |
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236 return (mixbuf); |
0 | 237 } |
238 | |
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239 void |
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240 DSP_CloseAudio(_THIS) |
0 | 241 { |
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242 if (mixbuf != NULL) { |
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243 SDL_FreeAudioMem(mixbuf); |
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244 mixbuf = NULL; |
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245 } |
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246 if (ulaw_buf != NULL) { |
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247 SDL_free(ulaw_buf); |
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248 ulaw_buf = NULL; |
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249 } |
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250 close(audio_fd); |
0 | 251 } |
252 | |
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253 int |
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254 DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 255 { |
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256 char audiodev[1024]; |
0 | 257 #ifdef AUDIO_SETINFO |
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258 int enc; |
0 | 259 #endif |
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260 int desired_freq = spec->freq; |
0 | 261 |
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262 /* Initialize our freeable variables, in case we fail */ |
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263 audio_fd = -1; |
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264 mixbuf = NULL; |
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265 ulaw_buf = NULL; |
0 | 266 |
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267 /* Determine the audio parameters from the AudioSpec */ |
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268 switch (spec->format & 0xFF) { |
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269 |
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270 case 8: |
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271 { /* Unsigned 8 bit audio data */ |
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272 spec->format = AUDIO_U8; |
0 | 273 #ifdef AUDIO_SETINFO |
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274 enc = AUDIO_ENCODING_LINEAR8; |
0 | 275 #endif |
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276 } |
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277 break; |
0 | 278 |
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279 case 16: |
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280 { /* Signed 16 bit audio data */ |
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281 spec->format = AUDIO_S16SYS; |
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282 #ifdef AUDIO_SETINFO |
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283 enc = AUDIO_ENCODING_LINEAR; |
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284 #endif |
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285 } |
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286 break; |
0 | 287 |
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288 default: |
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289 { |
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290 SDL_SetError("Unsupported audio format"); |
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291 return (-1); |
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292 } |
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293 } |
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294 audio_fmt = spec->format; |
0 | 295 |
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296 /* Open the audio device */ |
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297 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1); |
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298 if (audio_fd < 0) { |
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299 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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300 return (-1); |
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301 } |
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302 |
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303 ulaw_only = 0; /* modern Suns do support linear audio */ |
0 | 304 #ifdef AUDIO_SETINFO |
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305 for (;;) { |
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306 audio_info_t info; |
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307 AUDIO_INITINFO(&info); /* init all fields to "no change" */ |
0 | 308 |
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309 /* Try to set the requested settings */ |
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310 info.play.sample_rate = spec->freq; |
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311 info.play.channels = spec->channels; |
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312 info.play.precision = (enc == AUDIO_ENCODING_ULAW) |
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313 ? 8 : spec->format & 0xff; |
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314 info.play.encoding = enc; |
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315 if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) { |
0 | 316 |
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317 /* Check to be sure we got what we wanted */ |
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318 if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { |
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319 SDL_SetError("Error getting audio parameters: %s", |
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320 strerror(errno)); |
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321 return -1; |
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322 } |
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323 if (info.play.encoding == enc |
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324 && info.play.precision == (spec->format & 0xff) |
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325 && info.play.channels == spec->channels) { |
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326 /* Yow! All seems to be well! */ |
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327 spec->freq = info.play.sample_rate; |
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328 break; |
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329 } |
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330 } |
0 | 331 |
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332 switch (enc) { |
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333 case AUDIO_ENCODING_LINEAR8: |
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334 /* unsigned 8bit apparently not supported here */ |
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335 enc = AUDIO_ENCODING_LINEAR; |
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336 spec->format = AUDIO_S16SYS; |
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337 break; /* try again */ |
0 | 338 |
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339 case AUDIO_ENCODING_LINEAR: |
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340 /* linear 16bit didn't work either, resort to µ-law */ |
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341 enc = AUDIO_ENCODING_ULAW; |
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342 spec->channels = 1; |
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343 spec->freq = 8000; |
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344 spec->format = AUDIO_U8; |
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345 ulaw_only = 1; |
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346 break; |
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347 |
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348 default: |
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349 /* oh well... */ |
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350 SDL_SetError("Error setting audio parameters: %s", |
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351 strerror(errno)); |
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352 return -1; |
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353 } |
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354 } |
0 | 355 #endif /* AUDIO_SETINFO */ |
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356 written = 0; |
0 | 357 |
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358 /* We can actually convert on-the-fly to U-Law */ |
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359 if (ulaw_only) { |
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360 spec->freq = desired_freq; |
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361 fragsize = (spec->samples * 1000) / (spec->freq / 8); |
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362 frequency = 8; |
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363 ulaw_buf = (Uint8 *) SDL_malloc(fragsize); |
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364 if (ulaw_buf == NULL) { |
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365 SDL_OutOfMemory(); |
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366 return (-1); |
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367 } |
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368 spec->channels = 1; |
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369 } else { |
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370 fragsize = spec->samples; |
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371 frequency = spec->freq / 1000; |
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372 } |
0 | 373 #ifdef DEBUG_AUDIO |
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374 fprintf(stderr, "Audio device %s U-Law only\n", |
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375 ulaw_only ? "is" : "is not"); |
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376 fprintf(stderr, "format=0x%x chan=%d freq=%d\n", |
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377 spec->format, spec->channels, spec->freq); |
0 | 378 #endif |
379 | |
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380 /* Update the fragment size as size in bytes */ |
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381 SDL_CalculateAudioSpec(spec); |
0 | 382 |
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383 /* Allocate mixing buffer */ |
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384 mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size); |
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385 if (mixbuf == NULL) { |
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386 SDL_OutOfMemory(); |
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387 return (-1); |
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388 } |
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389 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 390 |
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391 /* We're ready to rock and roll. :-) */ |
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392 return (0); |
0 | 393 } |
394 | |
395 /************************************************************************/ | |
396 /* This function (snd2au()) copyrighted: */ | |
397 /************************************************************************/ | |
398 /* Copyright 1989 by Rich Gopstein and Harris Corporation */ | |
399 /* */ | |
400 /* Permission to use, copy, modify, and distribute this software */ | |
401 /* and its documentation for any purpose and without fee is */ | |
402 /* hereby granted, provided that the above copyright notice */ | |
403 /* appears in all copies and that both that copyright notice and */ | |
404 /* this permission notice appear in supporting documentation, and */ | |
405 /* that the name of Rich Gopstein and Harris Corporation not be */ | |
406 /* used in advertising or publicity pertaining to distribution */ | |
407 /* of the software without specific, written prior permission. */ | |
408 /* Rich Gopstein and Harris Corporation make no representations */ | |
409 /* about the suitability of this software for any purpose. It */ | |
410 /* provided "as is" without express or implied warranty. */ | |
411 /************************************************************************/ | |
412 | |
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413 static Uint8 |
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414 snd2au(int sample) |
0 | 415 { |
416 | |
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417 int mask; |
0 | 418 |
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419 if (sample < 0) { |
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420 sample = -sample; |
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421 mask = 0x7f; |
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422 } else { |
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423 mask = 0xff; |
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424 } |
0 | 425 |
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426 if (sample < 32) { |
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427 sample = 0xF0 | (15 - sample / 2); |
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428 } else if (sample < 96) { |
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429 sample = 0xE0 | (15 - (sample - 32) / 4); |
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430 } else if (sample < 224) { |
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431 sample = 0xD0 | (15 - (sample - 96) / 8); |
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432 } else if (sample < 480) { |
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433 sample = 0xC0 | (15 - (sample - 224) / 16); |
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434 } else if (sample < 992) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
435 sample = 0xB0 | (15 - (sample - 480) / 32); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
436 } else if (sample < 2016) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
437 sample = 0xA0 | (15 - (sample - 992) / 64); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
438 } else if (sample < 4064) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
439 sample = 0x90 | (15 - (sample - 2016) / 128); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
440 } else if (sample < 8160) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
441 sample = 0x80 | (15 - (sample - 4064) / 256); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
442 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
443 sample = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
444 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
445 return (mask & sample); |
0 | 446 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
447 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1464
diff
changeset
|
448 /* vi: set ts=4 sw=4 expandtab: */ |