view src/audio/SDL_mixer.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 8055185ae4ed
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This provides the default mixing callback for the SDL audio routines */

#include "SDL_cpuinfo.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_sysaudio.h"
#include "SDL_mixer_MMX.h"
#include "SDL_mixer_MMX_VC.h"
#include "SDL_mixer_m68k.h"

/* This table is used to add two sound values together and pin
 * the value to avoid overflow.  (used with permission from ARDI)
 * Changed to use 0xFE instead of 0xFF for better sound quality.
 */
static const Uint8 mix8[] = {
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
    0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
    0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
    0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
    0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
    0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
    0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
    0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
    0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
    0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
    0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
    0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
    0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
    0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
    0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
    0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
    0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
    0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
    0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
    0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
    0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
    0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
    0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
    0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
    0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};

/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v)	(s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v)	(s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)

void
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
{
    /* Mix the user-level audio format */
    if (current_audio) {
        SDL_AudioFormat format;
        if (current_audio->convert.needed) {
            format = current_audio->convert.src_format;
        } else {
            format = current_audio->spec.format;
        }
        SDL_MixAudioFormat(dst, src, format, len, volume);
    }
}


void
SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
                   Uint32 len, int volume)
{
    if (volume == 0) {
        return;
    }

    switch (format) {

    case AUDIO_U8:
        {
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
            SDL_MixAudio_m68k_U8((char *) dst, (char *) src,
                                 (unsigned long) len, (long) volume,
                                 (char *) mix8);
#else
            Uint8 src_sample;

            while (len--) {
                src_sample = *src;
                ADJUST_VOLUME_U8(src_sample, volume);
                *dst = mix8[*dst + src_sample];
                ++dst;
                ++src;
            }
#endif
        }
        break;

    case AUDIO_S8:
        {
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
            if (SDL_HasMMX()) {
                SDL_MixAudio_MMX_S8((char *) dst, (char *) src,
                                    (unsigned int) len, (int) volume);
            } else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
            if (SDL_HasMMX()) {
                SDL_MixAudio_MMX_S8_VC((char *) dst, (char *) src,
                                       (unsigned int) len, (int) volume);
            } else
#endif
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
                SDL_MixAudio_m68k_S8((char *) dst, (char *) src,
                                     (unsigned long) len, (long) volume);
#else
            {
                Sint8 *dst8, *src8;
                Sint8 src_sample;
                int dst_sample;
                const int max_audioval = ((1 << (8 - 1)) - 1);
                const int min_audioval = -(1 << (8 - 1));

                src8 = (Sint8 *) src;
                dst8 = (Sint8 *) dst;
                while (len--) {
                    src_sample = *src8;
                    ADJUST_VOLUME(src_sample, volume);
                    dst_sample = *dst8 + src_sample;
                    if (dst_sample > max_audioval) {
                        *dst8 = max_audioval;
                    } else if (dst_sample < min_audioval) {
                        *dst8 = min_audioval;
                    } else {
                        *dst8 = dst_sample;
                    }
                    ++dst8;
                    ++src8;
                }
            }
#endif
        }
        break;

    case AUDIO_S16LSB:
        {
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
            if (SDL_HasMMX()) {
                SDL_MixAudio_MMX_S16((char *) dst, (char *) src,
                                     (unsigned int) len, (int) volume);
            } else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
            if (SDL_HasMMX()) {
                SDL_MixAudio_MMX_S16_VC((char *) dst, (char *) src,
                                        (unsigned int) len, (int) volume);
            } else
#endif
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
                SDL_MixAudio_m68k_S16LSB((short *) dst, (short *) src,
                                         (unsigned long) len, (long) volume);
#else
            {
                Sint16 src1, src2;
                int dst_sample;
                const int max_audioval = ((1 << (16 - 1)) - 1);
                const int min_audioval = -(1 << (16 - 1));

                len /= 2;
                while (len--) {
                    src1 = ((src[1]) << 8 | src[0]);
                    ADJUST_VOLUME(src1, volume);
                    src2 = ((dst[1]) << 8 | dst[0]);
                    src += 2;
                    dst_sample = src1 + src2;
                    if (dst_sample > max_audioval) {
                        dst_sample = max_audioval;
                    } else if (dst_sample < min_audioval) {
                        dst_sample = min_audioval;
                    }
                    dst[0] = dst_sample & 0xFF;
                    dst_sample >>= 8;
                    dst[1] = dst_sample & 0xFF;
                    dst += 2;
                }
            }
#endif
        }
        break;

    case AUDIO_S16MSB:
        {
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
            SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src,
                                     (unsigned long) len, (long) volume);
#else
            Sint16 src1, src2;
            int dst_sample;
            const int max_audioval = ((1 << (16 - 1)) - 1);
            const int min_audioval = -(1 << (16 - 1));

            len /= 2;
            while (len--) {
                src1 = ((src[0]) << 8 | src[1]);
                ADJUST_VOLUME(src1, volume);
                src2 = ((dst[0]) << 8 | dst[1]);
                src += 2;
                dst_sample = src1 + src2;
                if (dst_sample > max_audioval) {
                    dst_sample = max_audioval;
                } else if (dst_sample < min_audioval) {
                    dst_sample = min_audioval;
                }
                dst[1] = dst_sample & 0xFF;
                dst_sample >>= 8;
                dst[0] = dst_sample & 0xFF;
                dst += 2;
            }
#endif
        }
        break;

    case AUDIO_S32LSB:
        {
            const Uint32 *src32 = (Uint32 *) src;
            Uint32 *dst32 = (Uint32 *) dst;
            Sint32 src1, src2;
            Sint64 dst_sample;
            const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
            const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));

            len /= 4;
            while (len--) {
                src1 = (Sint32) SDL_SwapLE32(*src32);
                src32++;
                ADJUST_VOLUME(src1, volume);
                src2 = (Sint32) SDL_SwapLE32(*dst32);
                dst_sample = src1 + src2;
                if (dst_sample > max_audioval) {
                    dst_sample = max_audioval;
                } else if (dst_sample < min_audioval) {
                    dst_sample = min_audioval;
                }
                *(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample));
            }
        }
        break;

    case AUDIO_S32MSB:
        {
            const Uint32 *src32 = (Uint32 *) src;
            Uint32 *dst32 = (Uint32 *) dst;
            Sint32 src1, src2;
            Sint64 dst_sample;
            const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1);
            const Sint64 min_audioval = -(((Sint64)1) << (32 - 1));

            len /= 4;
            while (len--) {
                src1 = (Sint32) SDL_SwapBE32(*src32);
                src32++;
                ADJUST_VOLUME(src1, volume);
                src2 = (Sint32) SDL_SwapBE32(*dst32);
                dst_sample = src1 + src2;
                if (dst_sample > max_audioval) {
                    dst_sample = max_audioval;
                } else if (dst_sample < min_audioval) {
                    dst_sample = min_audioval;
                }
                *(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample));
            }
        }
        break;

    case AUDIO_F32LSB:
        {
            const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
            const float fvolume = (float) volume;
            const float *src32 = (float *) src;
            float *dst32 = (float *) dst;
            float src1, src2;
            double dst_sample;
            /* !!! FIXME: are these right? */
            const double max_audioval = 3.40282347e+38F;
            const double min_audioval = -3.40282347e+38F;

            /* !!! FIXME: this is a little nasty. */
            union { float f; Uint32 ui32; } cvt;

            len /= 4;
            while (len--) {
                cvt.f = *(src32++);
                cvt.ui32 = SDL_SwapLE32(cvt.ui32);
                src1 = ((cvt.f * fvolume) * fmaxvolume);

                cvt.f = *dst32;
                cvt.ui32 = SDL_SwapLE32(cvt.ui32);
                src2 = cvt.f;

                dst_sample = src1 + src2;
                if (dst_sample > max_audioval) {
                    dst_sample = max_audioval;
                } else if (dst_sample < min_audioval) {
                    dst_sample = min_audioval;
                }
                cvt.f = ((float) dst_sample);
                cvt.ui32 = SDL_SwapLE32(cvt.ui32);
                *(dst32++) = cvt.f;
            }
        }
        break;

    case AUDIO_F32MSB:
        {
            const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
            const float fvolume = (float) volume;
            const float *src32 = (float *) src;
            float *dst32 = (float *) dst;
            float src1, src2;
            double dst_sample;
            /* !!! FIXME: are these right? */
            const double max_audioval = 3.40282347e+38F;
            const double min_audioval = -3.40282347e+38F;

            /* !!! FIXME: this is a little nasty. */
            union { float f; Uint32 ui32; } cvt;

            len /= 4;
            while (len--) {
                cvt.f = *(src32++);
                cvt.ui32 = SDL_SwapBE32(cvt.ui32);
                src1 = ((cvt.f * fvolume) * fmaxvolume);

                cvt.f = *dst32;
                cvt.ui32 = SDL_SwapBE32(cvt.ui32);
                src2 = cvt.f;

                dst_sample = src1 + src2;
                if (dst_sample > max_audioval) {
                    dst_sample = max_audioval;
                } else if (dst_sample < min_audioval) {
                    dst_sample = min_audioval;
                }
                cvt.f = ((float) dst_sample);
                cvt.ui32 = SDL_SwapBE32(cvt.ui32);
                *(dst32++) = cvt.f;
            }
        }
        break;

    default:                   /* If this happens... FIXME! */
        SDL_SetError("SDL_MixAudio(): unknown audio format");
        return;
    }
}

/* vi: set ts=4 sw=4 expandtab: */