view src/timer/nds/SDL_systimer.c @ 4593:3892fe2f6537

Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sat, 17 Jul 2010 15:38:24 +0530
parents f7b03b6838cb
children 481dabb098ef
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_NDS

#include <nds.h>
#include <nds/timers.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include "../SDL_systimer.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static Uint32 timer_ticks;

void
SDL_StartTicks(void)
{
    if (!timer_alive) {
        SDL_SYS_TimerInit();
        SDL_SYS_StartTimer();
    }

    timer_ticks = 0;
}

Uint32
SDL_GetTicks(void)
{
    return timer_ticks;
}

void
SDL_Delay(Uint32 ms)
{
    Uint32 start = SDL_GetTicks();
    while (timer_alive) {
        if ((SDL_GetTicks() - start) >= ms)
            break;
    }
}

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
        }
        SDL_Delay(1);
    }
    return (0);
}

void
NDS_TimerInterrupt(void)
{
    timer_ticks++;
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer_ticks = 0;
    TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ;
    TIMER_DATA(3) = TIMER_FREQ_1024(1000);
    irqSet(IRQ_TIMER3, NDS_TimerInterrupt);
    irqEnable(IRQ_TIMER3);
    return 0;
}

void
SDL_SYS_TimerQuit(void)
{
    if (timer_alive) {
        TIMER_CR(3) = 0;
    }
    timer_alive = 0;
    irqDisable(IRQ_TIMER3);
}

int
SDL_SYS_StartTimer(void)
{
    TIMER_CR(3) |= TIMER_ENABLE;
    return 0;
}

void
SDL_SYS_StopTimer(void)
{
    TIMER_CR(3) &= ~TIMER_ENABLE;
    return;
}


#endif /* SDL_TIMER_NDS */
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