view src/video/photon/SDL_ph_image_c.h @ 315:3333b6e68289

Date: Sat, 23 Mar 2002 13:53:37 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Big QNX patch again. Added 8bit palette emulation code for window mode with bpp>=15. Added store/restore original palette for 8bit modes. Added more information about photon API call fails. Rewroten change palette code, slow but works. Fixed bug with set caption before window was inited. Fixed bugs with some initial state of variables. Fixed bug with storing old video mode settings. Fixed bug with switching to fullscreen mode and back. Fixed few double SEGFAULTS during parachute mode. Removed compilation warning with no PgWaitHWIdle prototype. Removed pack of dead unusable code. Cleanups SDL_PrivateVideoData structure, some headers. Some code formatting.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Mar 2002 20:19:44 +0000
parents f6ffac90895c
children 8e3ce997621c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_ph_video.h"

extern int ph_SetupImage(_THIS, SDL_Surface *screen);
extern void ph_DestroyImage(_THIS, SDL_Surface *screen);
extern int ph_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags);

extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface);
extern int ph_LockHWSurface(_THIS, SDL_Surface *surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface *surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface *surface);

extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);