Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoashape.h @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | 91f4d4d5c395 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #ifndef _SDL_cocoashape_h #define _SDL_cocoashape_h #include "SDL_stdinc.h" #include "SDL_video.h" #include "SDL_shape.h" #include "../SDL_shape_internals.h" typedef struct { NSGraphicsContext* context; SDL_bool saved; SDL_ShapeTree* shape; } SDL_ShapeData; extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window); extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); extern int Cocoa_ResizeWindowShape(SDL_Window *window); #endif