view src/audio/mint/SDL_mintaudiointerrupt_s.h @ 604:31d3af76488b

Date: Mon, 24 Feb 2003 16:31:25 -0500 From: Ragnvald "Despair" Maartmann-Moe IV Subject: SDL x11 video mode selection bug Hi, I've found an oddity with video mode selection. I recently added a bunch of oddball video modes to my XF86Config, to support weird resolutions xine & mplayer need if I don't want to beat my cpu up with video scaling. Since adding them, SDL started picking the biggest video mode it could find that matched the height constraint. Getting a narrow vertical strip of QuakeForge (I code for the project, so needless to say it's my favorite test) in the middle of an 800x480 screen, instead of the 640x480 I asked for annoys me tremendously. So here's a patch that tries a bit harder to get an exact match. I didn't touch the XiG section, since I can't test that, but I'd bet a similar patch would prevent similar problems there. --Ragnvald "Despair" Maartmann-Moe IV
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 Mar 2003 06:02:16 +0000
parents d219b0e02f5f
children
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/*
 *	Audio interrupt
 *
 *	Patrice Mandin
 */

#ifndef _SDL_MINTAUDIOINTERRUPT_S_H_
#define _SDL_MINTAUDIOINTERRUPT_S_H_

#include "SDL_types.h"

/* Variables */

extern void *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
extern long SDL_MintAudio_audiosize;	/* Length of audio buffer */
extern long SDL_MintAudio_numbuf;		/* Buffer to play */
extern long SDL_MintAudio_mutex;

/* Functions */
void SDL_MintAudio_IntDma(void);
void SDL_MintAudio_IntXbios(void);
void SDL_MintAudio_IntGsxb(void);

#endif /* _SDL_MINTAUDIOINTERRUPT_S_H_ */