Mercurial > sdl-ios-xcode
view src/audio/amigaos/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 75a95f82bc1f |
children |
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## Makefile.am for the SDL AmigaOS audio subsystem noinst_LTLIBRARIES = libaudio_arch.la ARCH_SRCS = SDL_ahiaudio.c SDL_ahiaudio.h libaudio_arch_la_SOURCES = $(ARCH_SRCS)