Mercurial > sdl-ios-xcode
annotate src/audio/amigaos/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 75a95f82bc1f |
children |
rev | line source |
---|---|
0 | 1 |
2 ## Makefile.am for the SDL AmigaOS audio subsystem | |
3 | |
4 noinst_LTLIBRARIES = libaudio_arch.la | |
5 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
6 ARCH_SRCS = SDL_ahiaudio.c SDL_ahiaudio.h |
0 | 7 |
8 libaudio_arch_la_SOURCES = $(ARCH_SRCS) |