Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_wm.c @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #define DISABLE_X11 #include <stdlib.h> #include <string.h> #include <Ph.h> #include <photon/PpProto.h> #include <photon/PhWm.h> #include <photon/wmapi.h> #include "SDL_version.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "SDL_events_c.h" #include "SDL_pixels_c.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_wm_c.h" void ph_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { return; } /* Set window caption */ void ph_SetCaption(_THIS, const char *title, const char *icon) { SDL_Lock_EventThread(); /* sanity check for set caption call before window init */ if (window!=NULL) { PtSetResource(window, Pt_ARG_WINDOW_TITLE, title, 0); } SDL_Unlock_EventThread(); } /* Iconify current window */ int ph_IconifyWindow(_THIS) { PhWindowEvent_t windowevent; SDL_Lock_EventThread(); memset( &windowevent, 0, sizeof (event) ); windowevent.event_f = Ph_WM_HIDE; windowevent.event_state = Ph_WM_EVSTATE_HIDE; windowevent.rid = PtWidgetRid(window); PtForwardWindowEvent(&windowevent); SDL_Unlock_EventThread(); return 0; } SDL_GrabMode ph_GrabInputNoLock(_THIS, SDL_GrabMode mode) { short abs_x, abs_y; if( mode == SDL_GRAB_OFF ) { PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISALTKEY); } else { PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISALTKEY); PtGetAbsPosition(window, &abs_x, &abs_y); PhMoveCursorAbs(PhInputGroup(NULL), abs_x + SDL_VideoSurface->w/2, abs_y + SDL_VideoSurface->h/2); } SDL_Unlock_EventThread(); return(mode); } SDL_GrabMode ph_GrabInput(_THIS, SDL_GrabMode mode) { SDL_Lock_EventThread(); mode = ph_GrabInputNoLock(this, mode); SDL_Unlock_EventThread(); return(mode); } int ph_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if (info->version.major <= SDL_MAJOR_VERSION) { return 1; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return -1; } }