annotate src/video/photon/SDL_ph_wm.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents b8d311d90021
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #define DISABLE_X11
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29
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30 #include <stdlib.h>
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31 #include <string.h>
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32 #include <Ph.h>
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33 #include <photon/PpProto.h>
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34 #include <photon/PhWm.h>
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35 #include <photon/wmapi.h>
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36 #include "SDL_version.h"
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37 #include "SDL_error.h"
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38 #include "SDL_timer.h"
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39 #include "SDL_video.h"
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40 #include "SDL_syswm.h"
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41 #include "SDL_events_c.h"
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42 #include "SDL_pixels_c.h"
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43 #include "SDL_ph_modes_c.h"
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44 #include "SDL_ph_wm_c.h"
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45
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46 void ph_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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47 {
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48 return;
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49 }
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50
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51 /* Set window caption */
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52 void ph_SetCaption(_THIS, const char *title, const char *icon)
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53 {
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54 SDL_Lock_EventThread();
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55
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56 /* sanity check for set caption call before window init */
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57 if (window!=NULL)
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58 {
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59 PtSetResource(window, Pt_ARG_WINDOW_TITLE, title, 0);
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60 }
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61
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62 SDL_Unlock_EventThread();
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63 }
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64
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65 /* Iconify current window */
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66 int ph_IconifyWindow(_THIS)
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67 {
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68 PhWindowEvent_t windowevent;
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70 SDL_Lock_EventThread();
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72 memset( &windowevent, 0, sizeof (event) );
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73 windowevent.event_f = Ph_WM_HIDE;
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74 windowevent.event_state = Ph_WM_EVSTATE_HIDE;
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75 windowevent.rid = PtWidgetRid(window);
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76 PtForwardWindowEvent(&windowevent);
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77
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78 SDL_Unlock_EventThread();
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80 return 0;
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81 }
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82
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83 SDL_GrabMode ph_GrabInputNoLock(_THIS, SDL_GrabMode mode)
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84 {
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85 short abs_x, abs_y;
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86
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87 if( mode == SDL_GRAB_OFF )
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88 {
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89 PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISALTKEY);
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90 }
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91 else
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92 {
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93 PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISALTKEY);
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94
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95 PtGetAbsPosition(window, &abs_x, &abs_y);
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96 PhMoveCursorAbs(PhInputGroup(NULL), abs_x + SDL_VideoSurface->w/2, abs_y + SDL_VideoSurface->h/2);
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97 }
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98
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99 SDL_Unlock_EventThread();
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100
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101 return(mode);
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102 }
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103
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104 SDL_GrabMode ph_GrabInput(_THIS, SDL_GrabMode mode)
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105 {
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106 SDL_Lock_EventThread();
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107 mode = ph_GrabInputNoLock(this, mode);
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108 SDL_Unlock_EventThread();
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109
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110 return(mode);
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111 }
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112
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113
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114 int ph_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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115 {
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116 if (info->version.major <= SDL_MAJOR_VERSION)
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117 {
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118 return 1;
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119 }
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120 else
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121 {
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122 SDL_SetError("Application not compiled with SDL %d.%d\n",
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123 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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124 return -1;
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125 }
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126 }