view src/video/ataricommon/SDL_ataric2p_s.h @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents b8d311d90021
children 93207759e065
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _ATARI_C2P_h
#define _ATARI_C2P_h

#include "SDL_types.h"

/*--- Variables ---*/

extern Uint8 SDL_Atari_table_c2p[2048];	/* Used by conversions routines */

/*--- Functions pointers ---*/

/* Convert a chunky screen to bitplane screen */

extern void (*SDL_Atari_C2pConvert)(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (4/8 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/*--- 8 bits functions ---*/

/* Convert a chunky screen to bitplane screen */

void SDL_Atari_C2pConvert8(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (8 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/*--- 4 bits functions ---*/

/* Convert a chunky screen to bitplane screen */

void SDL_Atari_C2pConvert4(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (4 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/* Conversion palette */

void SDL_Atari_C2pConvert4_pal(Uint16 *lightpalette);

#endif /* _ATARI_C2P_h */