view src/timer/nds/SDL_systimer.c @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "../SDL_timer_c.h"

#include <nds.h>

#define timers2ms(tlow,thigh)(tlow | (thigh<<16)) >> 5


void SDL_StartTicks(void)
{
   TIMER0_DATA=0; 
   TIMER1_DATA=0; 
   TIMER0_CR=TIMER_ENABLE|TIMER_DIV_1024; 
   TIMER1_CR=TIMER_ENABLE|TIMER_CASCADE;
}

Uint32 SDL_GetTicks(void)
{
	return timers2ms(TIMER0_DATA, TIMER1_DATA);
}

void SDL_Delay(Uint32 ms)
{
   Uint32 now; 
   now=timers2ms(TIMER0_DATA, TIMER1_DATA); 
   while((Uint32)timers2ms(TIMER0_DATA, TIMER1_DATA)<now+ms); 

}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	return 0;
}

void SDL_SYS_TimerQuit(void)
{
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Timers not implemented on NDS");
	return -1;
}

void SDL_SYS_StopTimer(void)
{
}