Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_mouse_c.h @ 2926:27f2b5e7e899
In theory this implements GDI rendering, but it doesn't work for some reason.
Also removed blending support from the advertised interface, since it's not
actually supported.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Dec 2008 04:38:39 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_MOUSE_H__ #define __SDL_PH_MOUSE_H__ #include "SDL_ph_video.h" /* Functions to be exported */ extern void ph_FreeWMCursor(_THIS, WMcursor * cursor); extern WMcursor *ph_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); extern PhCursorDef_t ph_GetWMPhCursor(WMcursor * cursor); extern int ph_ShowWMCursor(_THIS, WMcursor * cursor); extern void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y); extern void ph_CheckMouseMode(_THIS); extern void ph_UpdateMouse(_THIS); #endif /* __SDL_PH_MOUSE_H__ */ /* vi: set ts=4 sw=4 expandtab: */