Mercurial > sdl-ios-xcode
view docs/man3/SDL_LockYUVOverlay.3 @ 2926:27f2b5e7e899
In theory this implements GDI rendering, but it doesn't work for some reason.
Also removed blending support from the advertised interface, since it's not
actually supported.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Dec 2008 04:38:39 +0000 (2008-12-30) |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_LockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LockYUVOverlay \- Lock an overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_LockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); .SH "DESCRIPTION" .PP Much the same as \fI\fBSDL_LockSurface\fP\fR, \fBSDL_LockYUVOverlay\fP locks the \fI\fBoverlay\fR\fR for direct access to pixel data\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01