Mercurial > sdl-ios-xcode
view XCodeiPhoneOS/Demos/src/common.c @ 2926:27f2b5e7e899
In theory this implements GDI rendering, but it doesn't work for some reason.
Also removed blending support from the advertised interface, since it's not
actually supported.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Dec 2008 04:38:39 +0000 |
parents | f55c87ae336b |
children |
line wrap: on
line source
/* * common.c * written by Holmes Futrell * use however you want */ #include "common.h" #include "SDL.h" #include <stdlib.h> /* Produces a random int x, min <= x <= max following a uniform distribution */ int randomInt(int min, int max) { return min + rand() % (max - min + 1); } /* Produces a random float x, min <= x <= max following a uniform distribution */ float randomFloat(float min, float max) { return rand() / (float) RAND_MAX *(max - min) + min; } void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); exit(1); }