view test/mkinstalldirs @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 74212992fb08
children
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#! /bin/sh
# mkinstalldirs --- make directory hierarchy
# Author: Noah Friedman <friedman@prep.ai.mit.edu>
# Created: 1993-05-16
# Public domain

# $Id$

errstatus=0

for file
do
   set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
   shift

   pathcomp=
   for d
   do
     pathcomp="$pathcomp$d"
     case "$pathcomp" in
       -* ) pathcomp=./$pathcomp ;;
     esac

     if test ! -d "$pathcomp"; then
        echo "mkdir $pathcomp"

        mkdir "$pathcomp" || lasterr=$?

        if test ! -d "$pathcomp"; then
  	  errstatus=$lasterr
        fi
     fi

     pathcomp="$pathcomp/"
   done
done

exit $errstatus

# mkinstalldirs ends here