Mercurial > sdl-ios-xcode
view src/joystick/riscos/SDL_sysjoystick.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | 974ba6ae0fa3 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* RISCOS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003 Note: Currently assumes joystick is present if joystick module is loaded and that there is one joystick with four buttons. */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the system specific header for the SDL joystick API */ #include <stdio.h> /* For the definition of NULL */ #include <stdlib.h> #include "SDL_error.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" #include "kernel.h" #define JOYSTICK_READ 0x43F40 struct joystick_hwdata { int joystate; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return number of joysticks, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { _kernel_swi_regs regs; /* Try to read joystick 0 */ regs.r[0] = 0; if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) { /* Switch works so assume we've got a joystick */ return 1; } /* Switch fails so it looks like there's no joystick here */ return(0); } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { if (index == 0) { return "RISCOS Joystick 0"; } SDL_SetError("No joystick available with that index"); return(NULL); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { _kernel_swi_regs regs; if(!(joystick->hwdata=malloc(sizeof(struct joystick_hwdata)))) return -1; regs.r[0] = joystick->index; /* Don't know how to get exact count of buttons so assume max of 4 for now */ joystick->nbuttons=4; joystick->nhats=0; joystick->nballs=0; joystick->naxes=2; joystick->hwdata->joystate=0; return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { _kernel_swi_regs regs; regs.r[0] = joystick->index; if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) { int newstate = regs.r[0]; int oldstate = joystick->hwdata->joystate; if (newstate != oldstate) { if ((newstate & 0xFF) != (oldstate & 0xFF)) { int y = regs.r[0] & 0xFF; /* Convert to signed values */ if (y >= 128) y -= 256; SDL_PrivateJoystickAxis(joystick,1,-y * 256); /* Up and down opposite to result in SDL */ } if ((newstate & 0xFF00) != (oldstate & 0xFF00)) { int x = (regs.r[0] & 0xFF00) >> 8; if (x >= 128) x -= 256; SDL_PrivateJoystickAxis(joystick,0,x * 256); } if ((newstate & 0xFF0000) != (oldstate & 0xFF0000)) { int buttons = (regs.r[0] & 0xFF0000) >> 16; int oldbuttons = (oldstate & 0xFF0000) >> 16; int i; for (i = 0; i < joystick->nbuttons; i++) { if ((buttons & (1<<i)) != (oldbuttons & (1<<i))) { if (buttons & (1<<i)) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED); else SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED); } } } joystick->hwdata->joystate = newstate; } } return; } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if(joystick->hwdata) free(joystick->hwdata); return; } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { SDL_numjoysticks=0; return; }