Mercurial > sdl-ios-xcode
annotate src/joystick/riscos/SDL_sysjoystick.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | 974ba6ae0fa3 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
630
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 RISCOS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003 |
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25 |
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26 Note: Currently assumes joystick is present if joystick module is loaded |
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27 and that there is one joystick with four buttons. |
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28 */ |
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29 |
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30 #ifdef SAVE_RCSID |
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31 static char rcsid = |
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32 "@(#) $Id$"; |
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33 #endif |
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34 |
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35 /* This is the system specific header for the SDL joystick API */ |
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36 |
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37 #include <stdio.h> /* For the definition of NULL */ |
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38 #include <stdlib.h> |
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39 |
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40 #include "SDL_error.h" |
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41 #include "SDL_joystick.h" |
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42 #include "SDL_sysjoystick.h" |
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43 #include "SDL_joystick_c.h" |
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44 |
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45 #include "kernel.h" |
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46 |
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47 #define JOYSTICK_READ 0x43F40 |
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48 |
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49 struct joystick_hwdata |
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50 { |
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51 int joystate; |
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52 }; |
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53 |
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54 |
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55 /* Function to scan the system for joysticks. |
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56 * This function should set SDL_numjoysticks to the number of available |
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57 * joysticks. Joystick 0 should be the system default joystick. |
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58 * It should return number of joysticks, or -1 on an unrecoverable fatal error. |
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59 */ |
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60 int SDL_SYS_JoystickInit(void) |
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61 { |
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62 _kernel_swi_regs regs; |
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63 |
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64 /* Try to read joystick 0 */ |
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65 regs.r[0] = 0; |
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66 if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) |
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67 { |
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68 /* Switch works so assume we've got a joystick */ |
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69 return 1; |
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70 } |
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71 /* Switch fails so it looks like there's no joystick here */ |
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72 |
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73 return(0); |
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74 } |
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75 |
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76 /* Function to get the device-dependent name of a joystick */ |
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77 const char *SDL_SYS_JoystickName(int index) |
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78 { |
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79 if (index == 0) |
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80 { |
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81 return "RISCOS Joystick 0"; |
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82 } |
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83 |
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84 SDL_SetError("No joystick available with that index"); |
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85 return(NULL); |
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86 } |
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87 |
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88 /* Function to open a joystick for use. |
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89 The joystick to open is specified by the index field of the joystick. |
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90 This should fill the nbuttons and naxes fields of the joystick structure. |
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91 It returns 0, or -1 if there is an error. |
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92 */ |
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93 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) |
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94 { |
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95 _kernel_swi_regs regs; |
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96 |
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97 if(!(joystick->hwdata=malloc(sizeof(struct joystick_hwdata)))) |
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98 return -1; |
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99 |
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100 regs.r[0] = joystick->index; |
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101 |
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102 /* Don't know how to get exact count of buttons so assume max of 4 for now */ |
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103 joystick->nbuttons=4; |
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104 |
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105 joystick->nhats=0; |
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106 joystick->nballs=0; |
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107 joystick->naxes=2; |
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108 joystick->hwdata->joystate=0; |
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109 |
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110 return 0; |
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111 |
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112 } |
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113 |
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114 /* Function to update the state of a joystick - called as a device poll. |
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115 * This function shouldn't update the joystick structure directly, |
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116 * but instead should call SDL_PrivateJoystick*() to deliver events |
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117 * and update joystick device state. |
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118 */ |
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119 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) |
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120 { |
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121 _kernel_swi_regs regs; |
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122 regs.r[0] = joystick->index; |
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123 |
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124 if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) |
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125 { |
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126 int newstate = regs.r[0]; |
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127 int oldstate = joystick->hwdata->joystate; |
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128 if (newstate != oldstate) |
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129 { |
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130 if ((newstate & 0xFF) != (oldstate & 0xFF)) |
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131 { |
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132 int y = regs.r[0] & 0xFF; |
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133 /* Convert to signed values */ |
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134 if (y >= 128) y -= 256; |
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135 SDL_PrivateJoystickAxis(joystick,1,-y * 256); /* Up and down opposite to result in SDL */ |
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136 } |
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137 if ((newstate & 0xFF00) != (oldstate & 0xFF00)) |
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138 { |
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139 int x = (regs.r[0] & 0xFF00) >> 8; |
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140 if (x >= 128) x -= 256; |
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141 SDL_PrivateJoystickAxis(joystick,0,x * 256); |
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142 } |
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143 |
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144 if ((newstate & 0xFF0000) != (oldstate & 0xFF0000)) |
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145 { |
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146 int buttons = (regs.r[0] & 0xFF0000) >> 16; |
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147 int oldbuttons = (oldstate & 0xFF0000) >> 16; |
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148 int i; |
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149 for (i = 0; i < joystick->nbuttons; i++) |
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150 { |
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151 if ((buttons & (1<<i)) != (oldbuttons & (1<<i))) |
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152 { |
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153 if (buttons & (1<<i)) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED); |
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154 else SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED); |
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155 } |
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156 } |
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157 } |
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158 joystick->hwdata->joystate = newstate; |
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159 } |
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160 } |
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161 |
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162 return; |
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163 } |
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164 |
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165 /* Function to close a joystick after use */ |
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166 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) |
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167 { |
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168 if(joystick->hwdata) |
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169 free(joystick->hwdata); |
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170 return; |
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171 } |
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172 |
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173 /* Function to perform any system-specific joystick related cleanup */ |
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174 void SDL_SYS_JoystickQuit(void) |
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175 { |
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176 SDL_numjoysticks=0; |
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177 |
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178 return; |
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179 } |
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180 |