view src/hermes/README @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 74212992fb08
children
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HERMES 1.2.4 (c)1998 Christian Nentwich (brn) (c.nentwich@cs.ucl.ac.uk)
and quite a few assembler routines (c) Glenn Fielder (gaffer@gaffer.org)

This library and all the files enclosed in this package are free software
under the terms of the GNU Library General Public License (LGPL). Please
refer to the included file COPYING.LIB for the exact terms.
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This is a stripped down version of HERMES, including only the x86 assembler
converters, for use with Simple DirectMedia Layer.

The full HERMES library is available at:  http://hermes.terminal.at/