annotate src/hermes/README @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
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1 HERMES 1.2.4 (c)1998 Christian Nentwich (brn) (c.nentwich@cs.ucl.ac.uk)
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2 and quite a few assembler routines (c) Glenn Fielder (gaffer@gaffer.org)
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3
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4 This library and all the files enclosed in this package are free software
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5 under the terms of the GNU Library General Public License (LGPL). Please
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6 refer to the included file COPYING.LIB for the exact terms.
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7 ----------------------------------------------------------------------------
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8
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9 This is a stripped down version of HERMES, including only the x86 assembler
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10 converters, for use with Simple DirectMedia Layer.
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12 The full HERMES library is available at: http://hermes.terminal.at/
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