view test/testver.c @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d93862a3d821
children 782fd950bd46 c121d94672cb
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/* Test program to compare the compile-time version of SDL with the linked
   version of SDL
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	SDL_version compiled;

	/* Initialize SDL */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
#ifdef DEBUG
	fprintf(stderr, "SDL initialized\n");
#endif
#if SDL_VERSION_ATLEAST(1, 2, 0)
	printf("Compiled with SDL 1.2 or newer\n");
#else
	printf("Compiled with SDL older than 1.2\n");
#endif
	SDL_VERSION(&compiled);
	printf("Compiled version: %d.%d.%d\n",
			compiled.major, compiled.minor, compiled.patch);
	printf("Linked version: %d.%d.%d\n",
			SDL_Linked_Version()->major,
			SDL_Linked_Version()->minor,
			SDL_Linked_Version()->patch);
	SDL_Quit();
	return(0);
}