Mercurial > sdl-ios-xcode
annotate test/testver.c @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d93862a3d821 |
children | 782fd950bd46 c121d94672cb |
rev | line source |
---|---|
0 | 1 |
2 /* Test program to compare the compile-time version of SDL with the linked | |
3 version of SDL | |
4 */ | |
5 | |
6 #include <stdio.h> | |
1154
d93862a3d821
Fixed compiler warnings in Watcom C.
Ryan C. Gordon <icculus@icculus.org>
parents:
850
diff
changeset
|
7 #include <stdlib.h> |
0 | 8 |
9 #include "SDL.h" | |
10 | |
11 int main(int argc, char *argv[]) | |
12 { | |
13 SDL_version compiled; | |
14 | |
15 /* Initialize SDL */ | |
16 if ( SDL_Init(0) < 0 ) { | |
17 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
18 exit(1); | |
19 } | |
20 #ifdef DEBUG | |
21 fprintf(stderr, "SDL initialized\n"); | |
22 #endif | |
23 #if SDL_VERSION_ATLEAST(1, 2, 0) | |
24 printf("Compiled with SDL 1.2 or newer\n"); | |
25 #else | |
26 printf("Compiled with SDL older than 1.2\n"); | |
27 #endif | |
28 SDL_VERSION(&compiled); | |
29 printf("Compiled version: %d.%d.%d\n", | |
30 compiled.major, compiled.minor, compiled.patch); | |
31 printf("Linked version: %d.%d.%d\n", | |
32 SDL_Linked_Version()->major, | |
33 SDL_Linked_Version()->minor, | |
34 SDL_Linked_Version()->patch); | |
35 SDL_Quit(); | |
36 return(0); | |
37 } |