view src/video/fbcon/SDL_fbvideo.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 14717b52abc0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_fbvideo_h
#define _SDL_fbvideo_h

#include <sys/types.h>
#include <termios.h>
#include <linux/fb.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
#if SDL_INPUT_TSLIB
#include "tslib.h"
#endif

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	char *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	int console_fd;
	struct fb_var_screeninfo cache_vinfo;
	struct fb_var_screeninfo saved_vinfo;
	int saved_cmaplen;
	__u16 *saved_cmap;

	int current_vt;
	int saved_vt;
	int keyboard_fd;
	int saved_kbd_mode;
	struct termios saved_kbd_termios;

	int mouse_fd;
#if SDL_INPUT_TSLIB
	struct tsdev *ts_dev;
#endif

	char *mapped_mem;
	int mapped_memlen;
	int mapped_offset;
	char *mapped_io;
	long mapped_iolen;
	int flip_page;
	char *flip_address[2];

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	SDL_mutex *hw_lock;

	void (*wait_vbl)(_THIS);
	void (*wait_idle)(_THIS);
};
/* Old variable names */
#define console_fd		(this->hidden->console_fd)
#define current_vt		(this->hidden->current_vt)
#define saved_vt		(this->hidden->saved_vt)
#define keyboard_fd		(this->hidden->keyboard_fd)
#define saved_kbd_mode		(this->hidden->saved_kbd_mode)
#define saved_kbd_termios	(this->hidden->saved_kbd_termios)
#define mouse_fd		(this->hidden->mouse_fd)
#if SDL_INPUT_TSLIB
#define ts_dev			(this->hidden->ts_dev)
#endif
#define cache_vinfo		(this->hidden->cache_vinfo)
#define saved_vinfo		(this->hidden->saved_vinfo)
#define saved_cmaplen		(this->hidden->saved_cmaplen)
#define saved_cmap		(this->hidden->saved_cmap)
#define mapped_mem		(this->hidden->mapped_mem)
#define mapped_memlen		(this->hidden->mapped_memlen)
#define mapped_offset		(this->hidden->mapped_offset)
#define mapped_io		(this->hidden->mapped_io)
#define mapped_iolen		(this->hidden->mapped_iolen)
#define flip_page		(this->hidden->flip_page)
#define flip_address		(this->hidden->flip_address)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define wait_vbl		(this->hidden->wait_vbl)
#define wait_idle		(this->hidden->wait_idle)

/* Accelerator types that are supported by the driver, but are not
   necessarily in the kernel headers on the system we compile on.
*/
#ifndef FB_ACCEL_MATROX_MGAG400
#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
#endif
#ifndef FB_ACCEL_3DFX_BANSHEE
#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
#endif

/* These functions are defined in SDL_fbvideo.c */
extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);

/* These are utility functions for working with video surfaces */

static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
{
	((vidmem_bucket *)surface->hwdata)->dirty = 1;
}

static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
{
	return ((vidmem_bucket *)surface->hwdata)->dirty;
}

static __inline__ void FB_WaitBusySurfaces(_THIS)
{
	vidmem_bucket *bucket;

	/* Wait for graphic operations to complete */
	wait_idle(this);

	/* Clear all surface dirty bits */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		bucket->dirty = 0;
	}
}

static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
{
	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
	if ( dst == this->screen ) {
		*x += this->offset_x;
		*y += this->offset_y;
	}
}

#endif /* _SDL_fbvideo_h */