annotate src/video/fbcon/SDL_fbvideo.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 14717b52abc0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_fbvideo_h
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25 #define _SDL_fbvideo_h
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26
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27 #include <sys/types.h>
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28 #include <termios.h>
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29 #include <linux/fb.h>
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30
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31 #include "SDL_mouse.h"
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32 #include "SDL_mutex.h"
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33 #include "../SDL_sysvideo.h"
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34 #if SDL_INPUT_TSLIB
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35 #include "tslib.h"
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36 #endif
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37
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38 /* Hidden "this" pointer for the video functions */
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39 #define _THIS SDL_VideoDevice *this
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40
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41
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42 /* This is the structure we use to keep track of video memory */
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43 typedef struct vidmem_bucket {
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44 struct vidmem_bucket *prev;
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45 int used;
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46 int dirty;
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47 char *base;
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48 unsigned int size;
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49 struct vidmem_bucket *next;
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50 } vidmem_bucket;
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51
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52 /* Private display data */
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53 struct SDL_PrivateVideoData {
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54 int console_fd;
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55 struct fb_var_screeninfo cache_vinfo;
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56 struct fb_var_screeninfo saved_vinfo;
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57 int saved_cmaplen;
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58 __u16 *saved_cmap;
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59
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60 int current_vt;
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61 int saved_vt;
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62 int keyboard_fd;
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63 int saved_kbd_mode;
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64 struct termios saved_kbd_termios;
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65
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66 int mouse_fd;
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67 #if SDL_INPUT_TSLIB
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68 struct tsdev *ts_dev;
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69 #endif
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70
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71 char *mapped_mem;
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72 int mapped_memlen;
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73 int mapped_offset;
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74 char *mapped_io;
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75 long mapped_iolen;
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76 int flip_page;
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77 char *flip_address[2];
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78
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79 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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80 int SDL_nummodes[NUM_MODELISTS];
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81 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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82
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83 vidmem_bucket surfaces;
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84 int surfaces_memtotal;
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85 int surfaces_memleft;
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86
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87 SDL_mutex *hw_lock;
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88
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89 void (*wait_vbl)(_THIS);
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90 void (*wait_idle)(_THIS);
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91 };
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92 /* Old variable names */
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93 #define console_fd (this->hidden->console_fd)
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94 #define current_vt (this->hidden->current_vt)
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95 #define saved_vt (this->hidden->saved_vt)
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96 #define keyboard_fd (this->hidden->keyboard_fd)
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97 #define saved_kbd_mode (this->hidden->saved_kbd_mode)
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98 #define saved_kbd_termios (this->hidden->saved_kbd_termios)
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99 #define mouse_fd (this->hidden->mouse_fd)
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100 #if SDL_INPUT_TSLIB
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101 #define ts_dev (this->hidden->ts_dev)
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102 #endif
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103 #define cache_vinfo (this->hidden->cache_vinfo)
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104 #define saved_vinfo (this->hidden->saved_vinfo)
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105 #define saved_cmaplen (this->hidden->saved_cmaplen)
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106 #define saved_cmap (this->hidden->saved_cmap)
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107 #define mapped_mem (this->hidden->mapped_mem)
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108 #define mapped_memlen (this->hidden->mapped_memlen)
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109 #define mapped_offset (this->hidden->mapped_offset)
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110 #define mapped_io (this->hidden->mapped_io)
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111 #define mapped_iolen (this->hidden->mapped_iolen)
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112 #define flip_page (this->hidden->flip_page)
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113 #define flip_address (this->hidden->flip_address)
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114 #define SDL_nummodes (this->hidden->SDL_nummodes)
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115 #define SDL_modelist (this->hidden->SDL_modelist)
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116 #define surfaces (this->hidden->surfaces)
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117 #define surfaces_memtotal (this->hidden->surfaces_memtotal)
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118 #define surfaces_memleft (this->hidden->surfaces_memleft)
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119 #define hw_lock (this->hidden->hw_lock)
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120 #define wait_vbl (this->hidden->wait_vbl)
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121 #define wait_idle (this->hidden->wait_idle)
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122
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123 /* Accelerator types that are supported by the driver, but are not
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124 necessarily in the kernel headers on the system we compile on.
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125 */
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126 #ifndef FB_ACCEL_MATROX_MGAG400
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127 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
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128 #endif
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129 #ifndef FB_ACCEL_3DFX_BANSHEE
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130 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
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131 #endif
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132
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133 /* These functions are defined in SDL_fbvideo.c */
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134 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
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135 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
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136
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137 /* These are utility functions for working with video surfaces */
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138
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139 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
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140 {
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141 ((vidmem_bucket *)surface->hwdata)->dirty = 1;
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142 }
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143
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144 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
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145 {
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146 return ((vidmem_bucket *)surface->hwdata)->dirty;
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147 }
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148
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149 static __inline__ void FB_WaitBusySurfaces(_THIS)
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150 {
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151 vidmem_bucket *bucket;
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152
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153 /* Wait for graphic operations to complete */
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154 wait_idle(this);
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155
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156 /* Clear all surface dirty bits */
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157 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
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158 bucket->dirty = 0;
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159 }
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160 }
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161
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162 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
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163 {
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164 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
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165 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
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166 if ( dst == this->screen ) {
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167 *x += this->offset_x;
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168 *y += this->offset_y;
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169 }
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170 }
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171
0
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172 #endif /* _SDL_fbvideo_h */