Mercurial > sdl-ios-xcode
view src/thread/os2/SDL_syscond.c @ 1282:217f5d5a49e5
Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
From: jimrandomh
Subject: [SDL] Re: Modifier keys pressed during initialization stick
I wrote a simple test program which initializes SDL, prints the SDL
version number, then prints any keydown and keyup events with their
modifiers. (Source code below). Compilation was done using Visual
Studio 6, release mode.
My test sequence was:
Start a command prompt. Type the name of the test program.
shift down
enter down (program starts)
Wait for window to appear
enter up
shift up
spacebar down
spacebar up
Under Windows 98, the output was correct:
SDL 1.2.8
left shift down
shift-return down
shift-return up
left shift up
space down
space up
Under Windows 2000 and under Windows XP, the output was:
SDL 1.2.8
shift-space down
shift-space up
Since shift was not held at the time space was pressed, this is
incorrect. Similar results were observed with launching in different
ways (including double-clicking in Windows Explorer), so it does not
depend on the launching terminal.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 07:57:13 +0000 |
parents | 173c063d4f55 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* An implementation of condition variables using semaphores and mutexes */ /* This implementation borrows heavily from the BeOS condition variable implementation, written by Christopher Tate and Owen Smith. Thanks! */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_thread.h" struct SDL_cond { SDL_mutex *lock; int waiting; int signals; SDL_sem *wait_sem; SDL_sem *wait_done; }; /* Create a condition variable */ DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void) { SDL_cond *cond; cond = (SDL_cond *) malloc(sizeof(SDL_cond)); if ( cond ) { cond->lock = SDL_CreateMutex(); cond->wait_sem = SDL_CreateSemaphore(0); cond->wait_done = SDL_CreateSemaphore(0); cond->waiting = cond->signals = 0; if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { SDL_DestroyCond(cond); cond = NULL; } } else { SDL_OutOfMemory(); } return(cond); } /* Destroy a condition variable */ DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond) { if ( cond ) { if ( cond->wait_sem ) { SDL_DestroySemaphore(cond->wait_sem); } if ( cond->wait_done ) { SDL_DestroySemaphore(cond->wait_done); } if ( cond->lock ) { SDL_DestroyMutex(cond->lock); } free(cond); } } /* Restart one of the threads that are waiting on the condition variable */ DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond) { if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if ( cond->waiting > cond->signals ) { ++cond->signals; SDL_SemPost(cond->wait_sem); SDL_UnlockMutex(cond->lock); SDL_SemWait(cond->wait_done); } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Restart all threads that are waiting on the condition variable */ DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond) { if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if ( cond->waiting > cond->signals ) { int i, num_waiting; num_waiting = (cond->waiting - cond->signals); cond->signals = cond->waiting; for ( i=0; i<num_waiting; ++i ) { SDL_SemPost(cond->wait_sem); } /* Now all released threads are blocked here, waiting for us. Collect them all (and win fabulous prizes!) :-) */ SDL_UnlockMutex(cond->lock); for ( i=0; i<num_waiting; ++i ) { SDL_SemWait(cond->wait_done); } } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Wait on the condition variable for at most 'ms' milliseconds. The mutex must be locked before entering this function! The mutex is unlocked during the wait, and locked again after the wait. Typical use: Thread A: SDL_LockMutex(lock); while ( ! condition ) { SDL_CondWait(cond); } SDL_UnlockMutex(lock); Thread B: SDL_LockMutex(lock); ... condition = true; ... SDL_UnlockMutex(lock); */ DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* Obtain the protection mutex, and increment the number of waiters. This allows the signal mechanism to only perform a signal if there are waiting threads. */ SDL_LockMutex(cond->lock); ++cond->waiting; SDL_UnlockMutex(cond->lock); /* Unlock the mutex, as is required by condition variable semantics */ SDL_UnlockMutex(mutex); /* Wait for a signal */ if ( ms == SDL_MUTEX_MAXWAIT ) { retval = SDL_SemWait(cond->wait_sem); } else { retval = SDL_SemWaitTimeout(cond->wait_sem, ms); } /* Let the signaler know we have completed the wait, otherwise the signaler can race ahead and get the condition semaphore if we are stopped between the mutex unlock and semaphore wait, giving a deadlock. See the following URL for details: http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html */ SDL_LockMutex(cond->lock); if ( cond->signals > 0 ) { /* If we timed out, we need to eat a condition signal */ if ( retval > 0 ) { SDL_SemWait(cond->wait_sem); } /* We always notify the signal thread that we are done */ SDL_SemPost(cond->wait_done); /* Signal handshake complete */ --cond->signals; } --cond->waiting; SDL_UnlockMutex(cond->lock); /* Lock the mutex, as is required by condition variable semantics */ SDL_LockMutex(mutex); return retval; } /* Wait on the condition variable forever */ DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) { return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); }