annotate src/thread/os2/SDL_syscond.c @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 173c063d4f55
children c9b51268668f
rev   line source
1190
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* An implementation of condition variables using semaphores and mutexes */
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29 /*
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30 This implementation borrows heavily from the BeOS condition variable
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31 implementation, written by Christopher Tate and Owen Smith. Thanks!
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32 */
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33
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34 #include <stdio.h>
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35 #include <stdlib.h>
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36
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37 #include "SDL_error.h"
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38 #include "SDL_thread.h"
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39
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40 struct SDL_cond
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41 {
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42 SDL_mutex *lock;
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43 int waiting;
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44 int signals;
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45 SDL_sem *wait_sem;
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46 SDL_sem *wait_done;
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47 };
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48
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49 /* Create a condition variable */
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50 DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void)
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51 {
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52 SDL_cond *cond;
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53
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54 cond = (SDL_cond *) malloc(sizeof(SDL_cond));
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55 if ( cond ) {
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56 cond->lock = SDL_CreateMutex();
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57 cond->wait_sem = SDL_CreateSemaphore(0);
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58 cond->wait_done = SDL_CreateSemaphore(0);
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59 cond->waiting = cond->signals = 0;
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60 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {
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61 SDL_DestroyCond(cond);
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62 cond = NULL;
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63 }
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64 } else {
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65 SDL_OutOfMemory();
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66 }
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67 return(cond);
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68 }
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69
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70 /* Destroy a condition variable */
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71 DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond)
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72 {
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73 if ( cond ) {
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74 if ( cond->wait_sem ) {
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75 SDL_DestroySemaphore(cond->wait_sem);
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76 }
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77 if ( cond->wait_done ) {
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78 SDL_DestroySemaphore(cond->wait_done);
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79 }
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80 if ( cond->lock ) {
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81 SDL_DestroyMutex(cond->lock);
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82 }
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83 free(cond);
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84 }
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85 }
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86
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87 /* Restart one of the threads that are waiting on the condition variable */
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88 DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond)
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89 {
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90 if ( ! cond ) {
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91 SDL_SetError("Passed a NULL condition variable");
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92 return -1;
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93 }
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94
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95 /* If there are waiting threads not already signalled, then
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96 signal the condition and wait for the thread to respond.
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97 */
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98 SDL_LockMutex(cond->lock);
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99 if ( cond->waiting > cond->signals ) {
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100 ++cond->signals;
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101 SDL_SemPost(cond->wait_sem);
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102 SDL_UnlockMutex(cond->lock);
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103 SDL_SemWait(cond->wait_done);
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104 } else {
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105 SDL_UnlockMutex(cond->lock);
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106 }
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107
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108 return 0;
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109 }
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110
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111 /* Restart all threads that are waiting on the condition variable */
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112 DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond)
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113 {
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114 if ( ! cond ) {
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115 SDL_SetError("Passed a NULL condition variable");
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116 return -1;
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117 }
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118
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119 /* If there are waiting threads not already signalled, then
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120 signal the condition and wait for the thread to respond.
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121 */
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122 SDL_LockMutex(cond->lock);
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123 if ( cond->waiting > cond->signals ) {
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124 int i, num_waiting;
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125
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126 num_waiting = (cond->waiting - cond->signals);
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127 cond->signals = cond->waiting;
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128 for ( i=0; i<num_waiting; ++i ) {
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129 SDL_SemPost(cond->wait_sem);
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130 }
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131 /* Now all released threads are blocked here, waiting for us.
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132 Collect them all (and win fabulous prizes!) :-)
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133 */
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134 SDL_UnlockMutex(cond->lock);
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135 for ( i=0; i<num_waiting; ++i ) {
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136 SDL_SemWait(cond->wait_done);
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137 }
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138 } else {
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139 SDL_UnlockMutex(cond->lock);
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140 }
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141
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142 return 0;
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143 }
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144
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145 /* Wait on the condition variable for at most 'ms' milliseconds.
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146 The mutex must be locked before entering this function!
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147 The mutex is unlocked during the wait, and locked again after the wait.
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148
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149 Typical use:
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150
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151 Thread A:
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152 SDL_LockMutex(lock);
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153 while ( ! condition ) {
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154 SDL_CondWait(cond);
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155 }
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156 SDL_UnlockMutex(lock);
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157
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158 Thread B:
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159 SDL_LockMutex(lock);
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160 ...
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161 condition = true;
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162 ...
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163 SDL_UnlockMutex(lock);
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164 */
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165 DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
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166 {
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167 int retval;
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168
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169 if ( ! cond ) {
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170 SDL_SetError("Passed a NULL condition variable");
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171 return -1;
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172 }
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173
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174 /* Obtain the protection mutex, and increment the number of waiters.
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175 This allows the signal mechanism to only perform a signal if there
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176 are waiting threads.
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177 */
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178 SDL_LockMutex(cond->lock);
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179 ++cond->waiting;
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180 SDL_UnlockMutex(cond->lock);
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181
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182 /* Unlock the mutex, as is required by condition variable semantics */
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183 SDL_UnlockMutex(mutex);
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184
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185 /* Wait for a signal */
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186 if ( ms == SDL_MUTEX_MAXWAIT ) {
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187 retval = SDL_SemWait(cond->wait_sem);
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188 } else {
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189 retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
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190 }
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191
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192 /* Let the signaler know we have completed the wait, otherwise
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193 the signaler can race ahead and get the condition semaphore
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194 if we are stopped between the mutex unlock and semaphore wait,
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195 giving a deadlock. See the following URL for details:
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196 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
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197 */
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198 SDL_LockMutex(cond->lock);
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199 if ( cond->signals > 0 ) {
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200 /* If we timed out, we need to eat a condition signal */
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201 if ( retval > 0 ) {
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202 SDL_SemWait(cond->wait_sem);
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203 }
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204 /* We always notify the signal thread that we are done */
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205 SDL_SemPost(cond->wait_done);
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206
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207 /* Signal handshake complete */
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208 --cond->signals;
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209 }
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210 --cond->waiting;
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211 SDL_UnlockMutex(cond->lock);
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212
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213 /* Lock the mutex, as is required by condition variable semantics */
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214 SDL_LockMutex(mutex);
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215
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216 return retval;
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217 }
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218
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219 /* Wait on the condition variable forever */
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220 DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
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221 {
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222 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
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223 }